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Text File | 1993-02-17 | 246.6 KB | 6,040 lines |
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- GIF-REED Version 4.10
-
- The
- Image Viewer
- Image Printer
- Image Converter
- Complete with PuzzleFun
- And
- Slide Shows
-
- By
-
- Software Matters Inc.
- (C)opyright 1993,
- 6352 N. Guilford Ave.
- Indinapolis, IN 46220
-
- Order
- With
- 1-800-25-FLASH
-
-
- Technical Support
- With
- 1-317-253-8088
-
-
-
-
-
-
- Table Of Contents
-
- Introduction 1
- Credits 2
- Shareware Concept 3
- Reasons To Register Today 3
- Reasons To Get PRO GIF-REED Today 5
- Reasons To Get SYSOP GIF-REED Today 6
- GIF-REED Version Comparisons 7
- GIF-REED Update Policy 8
- Purpose 9
- GIF REED Program Features 9
- Getting Started 17
- Other Ways Of Loading GIF-REED 19
- Loading Image Onto Screen Then Exit 20
- Using The Script Language 20
- System Requirements 21
- Video Hardware Requirements 21
- System MEMORY Requirements 21
- Other Hardware Options 21
- Misc. System Considerations 22
- Files Needed/Used/Created By GIF-REED 23
- Files Needed By GIF-REED 23
- Files Created & Used By GIF-REED 23
- Temporary Files Created By GIF-REED 24
- Files Created By YOU 24
- TEMP Areas & Picture Buffer 25
- What is a Color Map (Palette) 26
- Keyboard Mouse Simulator 27
- Keyboard Input Considerations 28
- Path Lists (What good are they?) 29
- Main File Menu Operation 32
- Main File List Screen Layout 40
- File List Menu Area 40
- Status Area 40
- Misc Info Area 40
- Bottom Line Area 40
- Mouse Operation At File List 42
- Viewing Options 43
- Color/Brightness Controls 43
- Picture Movement 43
- General Program Operation 45
- File Operations 45
- Image Control 46
- Pixel Editor Screen Layout 46
- Color Map Functions 47
- Edit Screen Functions 48
- Viewing Window Movement 48
- Color Adjusting Function 49
- Mouse Operation While Viewing 52
- TRIM/CROP 52
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- ENLARGE 1 52
- ENLARGE 2 52
- ERASE BOX 53
- BOX/LINE 53
- Printing Operations 54
- Print Quality 54
- Setting Margins 54
- Setting Printed Width 55
- Choosing A Printer 55
- Controlling Printer Output 55
- Picking A Resolution 56
- Other Commands 56
- Controls while printing 56
- Advanced Printing Capability 57
- BEST Printing Modes 58
- Controlling Brightness and Contrast 58
- Using GIF-REED Under Windows 3.0 59
- SYSOP GIF-REED 61
- Example use with PCBOARD 61
- Example use with WILDCAT! 62
- Example using a BATCH FILE 63
- Puzzle-Fun 65
- Slide-It 65
- JigSaw-It 65
- Guess-It 65
- General Operations 65
- Scoring System 66
- Catalog Features/Operations 67
- Features 67
- Operations 67
- From Command Line 67
- From Files List Menu 69
- General Cataloging Considerations 70
- Using Your Catalogs 70
- Select A Picture From A Catalog 71
- Mark Files From Catalog For Copy 71
- Error Messages 72
- Script Language Overview 75
- Appendix A 75
- Commands That Control Script Logic 76
- Commands That Set & Display Variables & Messages 77
- Command To Point To A Path 77
- Commands To Do File Operations 77
- Commands To Load Pictures 77
- Commands To Control Slide Show Effects 77
- Commands Used While Image Is Displayed 77
- Commands To Control Printing 78
- Commands To Control Mouse Operations 78
- Commands To Control Debugging 78
- General Purpose Commands 78
- Commands That Change The NEXT Images Resolution 79
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- Complete Script Language Description 79
- Commands That Control Script Logic 79
- Commands That Set & Display Variables & Messages 81
- System variables List 82
- Command To Point To A Path 83
- Commands To Do File Operations 84
- Commands To Load Pictures 85
- Commands To Control Slide Show Effects 86
- Commands Used While Image Is Displayed 86
- Commands To Control Printing 88
- Commands To Control Mouse Operations 89
- Commands To Control Debugging 89
- General Purpose Commands 89
- Commands That Change The NEXT Images Resolution 90
- HINTS 92
- GIF-REED HINTS 92
- Hardware HINTS 93
- Trouble Shooting / Questions & Problems 94
- Appendix C 94
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- GIF-REED 1
- __________________________________________________________________________
-
- Introduction
-
- Even though GIF-REED is easy to use and needs practically NO
- instructions at all, the following documentation should be
- helpful in clearing up any operations in the program that you are
- unsure of. This documentation also has some helpful hints on how
- to best use the program.
-
- The best way to fully explain the use of GIF-REED is to start by
- telling why GIF-REED was developed. GIF-REED was developed
- because all of the other GIF viewers had certain limitations that
- rendered them incapable of performing all of the task that I
- wanted to achieve. In other words I actually used 3 different
- programs on a regular basis.
-
- Out of all of the viewers only one of them loaded the pictures
- FAST. So naturally I used this one to display the pictures and do
- slide shows.
-
- Another viewer had poor display features but had superior
- printing capability. So naturally when I needed to print a
- picture I used that program.
-
- The last program I used on a frequent basis was one that actually
- shrunk the picture to fit the resolution of your video card. This
- was nice since (at that time) my video card had a maximum
- resolution of 640x400. That feature allowed me to view a 1024x768
- picture with my 640x400 VGA card. This program although had bugs
- in it that caused some of the GIF89a extensions to crash the
- system. I liked the program so much, I called to register it.
- They sent me the registered version and wallah, it still crashed.
- I called them back and found that the programmer doesn't spend
- much time on the program. So now I had a program that was
- unstable. Keeping various viewers around was a pain and learning
- each programs keystrokes was even more of an inconvenience.
-
- So I set out to write a viewer that encompassed all of the best
- features from the various viewers that I had seen. I of course
- added some new features too. This way you only need to have ONE
- viewer and you can discard all you your other viewers.
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- 2 GIF-REED
- __________________________________________________________________________
-
- Credits
-
- I would like to take this time here to thank a few people for the
- development of this program. Both in the user interface area and
- in just plain debugging of this program.
-
-
- Davie Reed: Did a great job programming all of the
- cool ideas presented by the picture
- viewing group.
-
- Carl Andrews: Offered great interface ideas, and
- simple debugging. He is a world class
- magician whose magic has been converted
- to software though his software
- publishing company called MoJo Software.
- His magic software can be purchased by
- calling (317) 257-8749
-
- Mike Lawler: Offered advanced debugging, and
- attention to detail.
-
- Wendy Forrest: Offered user interface ideas as well as
- Documentation editing.
-
- Mike Bianco: Offered user beta testing and some
- pretty cool ideas as well. Such as
- adding comments to GIF files via the
- GIF89a specification!
-
- Bruce Felstein: User beta testing and some ideas for
- enhancements such as making the BOX
- routine ENLARGE the image if needed.
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- __________________________________________________________________________
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- GIF-REED 3
- __________________________________________________________________________
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- Shareware Concept
-
-
- =======================================
- | |
- | S H A R E W A R E - C O N C E P T |
- | |
- =======================================
-
- GIF-REED is copyrighted software. However, you are encouraged to
- copy and share the NON-REGISTERED version with anybody with the
- following in mind:
-
- The NON-REGISTERED version of GIF-REED may be copied freely and
- given to others, as long as NO charge or compensation of ANY sort
- is required. If must be copied in its entirety with NO
- alterations to the programs or DOC files. It may be distributed
- by modem, as long as all files in the package are ZIPPED(or some
- equivalent) into one file.
-
- GIF-REED is NOT "FREE" software. If you use it past 30 days, you
- are required to pay for it by registering it. Of course you can
- register it earlier.
-
- ********** Reasons To Register Today **********
-
- When you received this copy of GIF-REED, no monies were paid to
- us. In order for us to keep working on this product to make it
- better with more features, we request that you register the
- program by paying for it. The registration charge is very nominal
- $25 (The cost of ONE evenings entertainment!). Please print the
- ORDER.FRM file to register.
-
- The REGISTERED version and the PRO GIF-REED version are both
- FASTER in many operations including the CATALOG creation function
- and the PRINTING function!
-
- Of course the REGISTERED version has some enhancements. Below is
- a list of the extra features you receive with the REGISTERED
- version of GIF-REED:
-
- * You can use XMS memory for the Picture Buffer area. This
- makes GIF-REED faster for loading and displaying images.
- If you are currently using EMS memory for the Picture
- Buffer, XMS is about the SAME speed. But XMS is MUCH faster
- than using DISK space as the Picture Buffer.
- * You can save the following configuration items to a setup
- file for setting defaults:
-
- Display while loading or after loading
- EMS, XMS or DISK space for the Picture Buffer
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- __________________________________________________________________________
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- 4 GIF-REED
- __________________________________________________________________________
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- RESTORE Picture status
- SlideShow delay time
- SlideShow looping status
- SlideShow Fade In/Out status
- SlideShow Venetian Blind status
- Resolution Locking Status
- GIF Comments Display Status
- Video Hardware Setup
- Video resolutions available
-
- You can also save your directory paths. If you save your
- directory paths, the next time GIF-REED is loaded, the saved
- paths will be loaded again. This saves you time from having
- to type in all of the directory paths that you want loaded.
- After saving your video configuration, you will NOT need the
- environment variable GIFREED if you were previously using
- it.
-
- * You can MIRROR image the pictures
- * You can FLIP the image from top to bottom(upside down)
- * You can ROTATE the pictures in a clockwise direction in
- 90 degree increments.
- * You can use the DOS/BOSS key to shell out to a REAL
- DOS prompt at any time or if the BOSS comes in.
- * You can print ANY SIZE to an HP or EPSON printer.
- * You can create your own personalized slide shows through our
- ROBUST slide show script language. You can have multiple
- slide show setups for multiple slide show presentations that
- are setup before giving the presentation. The NON-REGISTERED
- version of GIF-REED only supports a limited command set in
- the script language! You get more script language commands.
- The extra commands you get in addition to the NON-REGISTERED
- version are:
- 1. PRINTER-ON
- 2. PRINTER-OFF
- 3. PRINTER-FF
- 4. IF-EXIST
- 5. SLIDE-TYPE-BLIND
- 6. SLIDE-TYPE-NORMAL
- 7. SLIDE-TYPE-FADE
- 8. MIRROR
- 9. FLIP
- 10. ROTATE
- 11. CENTER
- * You can have up to 512 files in the files list to choose
- from instead of 256 files.
- * You can create CATALOGS of images with sizes of 800x600 and
- up to 5 rows of thumbnail images. You can also have GIF-REED
- build catalogs of your image files through a single key
- command from the files list menu.
- * The time consuming registration screens are removed.
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- __________________________________________________________________________
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- GIF-REED 5
- __________________________________________________________________________
-
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- ********** Reasons To Get PRO GIF-REED Today **********
-
- We also offer a PRO version of GIF-REED. This version has all of
- the features of the REGISTERED version plus a bunch more. The
- order fee is small $49.95 (The cost of ONE evenings deluxe
- entertainment!). Please print the ORDER.FRM file to ORDER.
-
- Below is a list of the extra features you receive with the PRO
- version of GIF-REED:
-
- * You can actually edit your images. You can change each dot
- in the image to whatever color you like. You can even change
- the look of a particular color. In other words you could
- make blue in the image appear RED.
- * You get the FULL script language command set. The extra
- commands you get in addition to the REGISTERED version are:
- 1. SYSTEM
- 2. GOSUB
- 3. ECHO
- 4. FILE-COPY
- 5. FILE-MOVE
- 6. FILE-RENAME
- 7. FILE-DELETE
- 8. SORT-COLORS
- 9. EGA-MODE
- 10. VGA-MODE
- 11. EGA-COLOR-ADJUST
- 12. KEEP-SCREEN-SIZE
- 13. WRITE
- 14. PRINT
- 15. ADJUST-FOR-WINDOWS
-
- * You can make boxes of any color & thickness.
- * You can fill in boxes with any color
- * You can draw lines that are vertical or horizontal
- * You can load up to 3072 files in the file list to choose
- from.
- * You can load & edit images up to 8192 dots wide instead of
- 2048 dots wide.
- * If your VGA card supports more than 1024 dots wide PRO GIF-
- REED can take advantage of up to 2048 dots wide.
- * You can have up to 20 input directory paths
- * You can create CATALOGS of images with sizes of 2048x1536
- and up to 10 rows of thumbnail images. You can also have
- GIF-REED build catalogs of your image files through a single
- key command from the main files list menu.
- * You can CENTER or give top and left margins for images that
- you print to your printer!
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- __________________________________________________________________________
-
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-
- 6 GIF-REED
- __________________________________________________________________________
-
-
- ********** Reasons To Get SYSOP GIF-REED Today **********
-
- We also offer a SYSOP version of GIF-REED. This version has all
- of the features of the PRO GIF-REED version plus a bunch of SYSOP
- related features. The order fee is $89.95. Please print the
- ORDER.FRM file to ORDER.
-
- Below is a list of the extra features you receive with the SYSOP
- version of GIF-REED:
-
- The SYSOP version allows you to create a series of catalogs, from
- image files within a subdirectory, by using a single DOS command.
- This automates the process of cataloging GIF/BMP/PCX/PIC files.
- In this mode NO KEYBOARD OR USER INTERACTION IS REQUIRED. This is
- different from the other versions of GIF-REED in that the OTHER
- versions require you to get into the program and press menu
- selections in order to do a catalog process. This of course is
- NOT an automated way of doing things.
-
- The SYSOP version supports the insertion of titles into picture
- catalogs being created by GIF-REED. (See the section on
- Catalogs).
-
- The Sysop version also supports the DIR files created & used by
- PCBOARD 14.5 & Up. It also supports the creating of a TEXT file
- used by the WildCat program WCFILE to import descriptions into
- the WildCat directory listings.
-
- Please read the section on SYSOP GIF-REED for complete details.
-
- Any question or comments please call me at 1-800-25-FLASH and ask
- for Davie Lee Reed.
- ****************************************************************
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- GIF-REED 7
- __________________________________________________________________________
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- GIF-REED Version Comparisons
-
- Below is a simple table of features to let you know which version
- of GIF-REED will best suit your needs.
-
-
- +--------------------------------------------------------------+
- | Feature | NON-REG | REG | PRO | SYSOP |
- |--------------------------------------------------------------|
- | Price SHAREWARE $25 $49.95 $89.95|
- | Use XMS for picture buffer X X X |
- | Save Configuration Settings X X X |
- | Mirror Image X X X |
- | Flip Image X X X |
- | Image Editing X X |
- | Draw & Fill Boxes & Lines X X |
- | Rotate Image X X X |
- | Maximum Image Width 2048 2048 8192 8192 |
- | Maximum Screen Width 1024 1024 2048 2048 |
- | Maximum Rows in Catalogs 3 5 10 10 |
- | Catalog output file up to 640x480 X X X X |
- | Catalog output file up to 800x600 X X X |
- | Catalog output file up to 2048x1536 X X |
- | Automatic Catalog generation & Titles X |
- | Catalog Support for BBS Dir files X |
- | Print Any Size onto paper X X X |
- | DOS/BOSS Key X X X |
- | Number of files in files list 256 512 3072 3072 |
- | Directories To View At Once 6 6 20 20 |
- | Print images smaller than 4 inches X X X X |
- | Print images up to 8x10 inches X X X |
- | Print images Centered or with margins X X |
- +--------------------------------------------------------------+
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- 8 GIF-REED
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- GIF-REED Update Policy
-
- After ordering GIF-REED there will of course be improvements made
- to the program over time. These improvements will be offered to
- you at a reduced price. These are called updates. Below is the
- update price structure for all versions of GIF-REED:
-
- +---------------------------------------------------------+
- | Version Of GIF-REED | List Price | Update Price |
- |---------------------------------------------------------|
- | | | |
- | SHAREWARE | NO CHARGE | NO CHARGE |
- | REGISTERED | $25 | $12 |
- | PRO | $49.95 | $17 |
- | SYSOP | $89.95 | $30 |
- | | | |
- +---------------------------------------------------------+
-
- If you decide that you need a more advanced version of the
- software than you currently paid for, you can UPGRADE your
- version to any level of GIF-REED. The amount to pay would be the
- difference between the list price of the version you currently
- own and the one you want to UPGRADE to PLUS $10. This way most of
- the money you already spent can be applied to the newer version
- you desire.
-
- So for example: If you already own PRO GIF-REED you can UPGRADE
- to the SYSOP version for 89.95 minus 49.95 plus 10.00 which comes
- out to $50.00 This of course is cheaper that ordering the SYSOP
- version straight out!
-
-
- As always please include $5.00 for shipping/handling for orders
- in the USA and Canada. ALL other countries being shipped to
- please add $9.00
-
- NOTE: Please don't look at this as a way of milking users. After
- all, you DON'T have to UPDATE or UPGRADE ever. We just offer our
- latest and greatest changes to you so that you have the ability
- to acquire the newer better software. It's up to you if you think
- it's worth it or not! Also by supporting our update system, we
- will continue to improve the software so that you can have the
- most flexibility and enjoyment from your picture files. Otherwise
- if nobody updates, we of course would probably stop any further
- improvements to the program.
-
- NOTE: As always you are encouraged to earn MONEY from our product
- by following the directions in the MONEY.DOC file.
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- __________________________________________________________________________
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- GIF-REED 9
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- Purpose
-
- GIF-REED is designed to be a picture viewer for GIF, BMP, PIC and
- PCX files. In addition to being a viewer, GIF-REED can also
- create GIF, BMP, PIC and PCX files. In other words you can
- manipulate a picture and then save it out as a BMP, GIF, PIC or
- PCX file. This is great for trimming(cropping) stuff from a
- picture that you don't want in the picture anymore. Of course
- slide shows and picture printing are main aspects of the program
- too. Mouse users should find that the mouse support offered in
- GIF-REED is excellent. You can use the mouse to select files from
- the files menu. You can also use the mouse to trim parts of the
- picture away while you are viewing the picture.
-
-
- Now that you understand why GIF-REED was written and what the
- main purpose of the program is, you should continue reading to
- fully understand how to use all of the capabilities of the
- program. But before we show you HOW to use the program, let us
- LIST all of the features found in GIF-REED. Along with each
- feature, the action to invoke the feature is listed.
-
- GIF REED Program Features
-
- * Pictures of up to 1024 x 768 in up to 256 colors can be
- displayed and manipulated. PRO GIF-REED supports higher
- resolutions if your VGA card can support it.
-
- * Images up to 2048 dots wide are supported. PRO GIF-REED
- supports up to 8192 dots wide.
-
- * VGA and EGA are both supported.
-
- * Loads & Displays Pictures (GIF/BMP/PCX/PIC) as
- fast or FASTER than other viewers.
-
- * PuzzleFUN is built in. Take any picture and turn
- it into a game!
- (ALT-E while viewing picture)
-
- * Allows for CATALOGing of your image files. You can
- create catalogs of your images and you can then
- pick images to display from the catalog file. Sort
- of like an image menu system. (COOL!)
- (CTRL-C at the main menu)
-
- * Support Windows BMP files of 2/16/256 colors. Also
- 24 BIT color is supported!
- Compressed BMP files are NOT supported. In fact
- pictures that are NOT simple drawings are usually
- BIGGER when stored as compressed BMP files.
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- 10 GIF-REED
- __________________________________________________________________________
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- * Support GIF files of 2/16/256 colors.
- Interlaced GIF files are supported. GIF files with
- a MAC(Apple) header are also supported!
-
- * Supports PC-Paint/Pictor Paint PIC files of 2/16/256
- colors! You can also write out 2/16/256 color PIC
- files.
-
- * Supports ZSoft PCX files of 2/16/256 and 24BIT color!
- You can also write out 2/16/256 color PCX files.
-
- * You can add text to your images!
- (Press ALT-T while viewing)
-
- * You can add BOXES and LINES to your images!
- (Press B after marking a box)
-
- * You can mark a BOX and fill it in with any color
- you select.
- (Press DEL after marking a box)
-
- * You can change the order of your color map while
- in the pixel editing mode..
- (Press E while viewing)
-
- * You can change a color in the entire image to
- another color in the color map.
- (Press C while pixel editing)
-
- * You can sort the image's color-map by frequency of
- use in the image.
- (Press S while viewing)
-
- * You can make the images Windows compatible by
- getting RID of the TOP 16 colors(of the 256) in
- the color map. Then save the image back out!
- (Press A while viewing)
-
- * You can EDIT your images with the pixel editor!
- You can change the DOT colors and the color map
- easily!
- (Press E while viewing)
-
- * GIF89a aware and supports ALL of the GIF89a
- specifications features that the 89a standard offers in
- a GIF file including comments, multiple images &
- transparencies.
-
- * You can add comments or keep old comments in your GIF
- files that you save out.
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- __________________________________________________________________________
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- GIF-REED 11
- __________________________________________________________________________
-
- (See W command while viewing image)
-
- * Only requires 384K of memory to run (and will view any
- size picture!).
-
- * Can load & display a picture and exit with the picture
- still on the screen.
- (See loading options.)
-
- * Operations that CHANGE the picture such as Enlarging /
- Shrinking will automatically save a copy of the
- original to a TEMP area. This is so that you may
- restore the picture back if the operation didn't
- achieve what you wanted. Unlimited levels of UNDO are
- supported, unless of course you run out of TEMP space.
-
- * Press R while viewing a picture and the last operation
- on the picture to CHANGE the picture will be UN-DONE.
- You can press R as many times as you wish to keep UN-
- DOING what you've done! If you've done MANY operations
- on the picture and you just want to get back to the
- ORIGINAL picture, just press ALT-R (While viewing of
- course)
-
- * You can select NOT to have this UNDO feature to speed
- up operations on the picture.
- (Press F4 at the main menu.)
-
- * You can select either EMS memory, XMS Memory, or DISK
- space for the TEMP picture buffer area. Since disk
- space isn't terribly fast you should use the
- ENVIRONMENT variable TEMP to re-direct the TEMP disk
- space to the fastest drive you have, preferably a RAM
- DISK. See the section on TEMP Areas and the Picture
- Buffer.
- (Press F3 at the main menu.)
-
- * You can choose between viewing the picture as it loads
- or waiting until the picture is read in before
- displaying it.
- (Press F2 at the main menu.)
-
- * The resolution of the screen is automatically
- determined.
-
- * You can override this AUTO mode so that the resolution
- you pick is LOCKED on. This way no matter what size
- picture is loaded, the resolution that you picked will
- be used to display the picture.
- (Press F5-F6 and F7 at the main menu/or while viewing.)
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- 12 GIF-REED
- __________________________________________________________________________
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- * You can TAG (mark) files for viewing for a slide show
- effect.
- (Press space BAR to tag/untag files at the main menu.)
-
- * You can have a slide show that fades out the current
- picture before showing the next picture.
- (Press F10 at the main menu.)
-
- * You can have a slide show that has a venetian Blinds
- effect for loading the pictures!
- (Press F10 at the main menu.)
-
- * You can specify a time for each slide to stay on the
- screen.
- (Press F10 to change the time.)
-
- * You can choose between an endless slide show that keeps
- looping back to the start when finished, or to just run
- through the slides once.
- (Pressing F10 switches between endless & one pass.)
-
- * While in slide show mode, you may press the SPACE bar
- and you will be stopped at that picture. You can then
- move it around or whatever you wish. When you want to
- start the slide show again, press the PgDn key.
-
- * You can delete tagged files.
- (Press ALT-D to delete tagged files.)
-
- * You can rename tagged files.
- (Press ALT-R to rename tagged files.)
-
- * You can MOVE tagged files.
- (Press ALT-M to MOVE tagged files.)
-
- * You can COPY tagged files.
- (Press ALT-C to COPY tagged files.)
-
- * You can have the directory sorted by many different
- choices.
- (Press ALT-S to change the sort mode.)
-
- * You can change what path(s) are to be looked at for
- loading pictures.
- (Press ALT-F to change the File paths.)
-
- * You can search ALL drives for GIF, BMP, PIC and PCX
- files.
- (Press ALT-G at the main menu.)
-
- * You can select if you want GIF comments to be displayed
-
-
-
- __________________________________________________________________________
-
-
-
- GIF-REED 13
- __________________________________________________________________________
-
- if the GIF file has comments built into it.
- (Press ALT-F10 to change this option.)
-
- * You can delete a file as you are viewing it.
- (Press ALT-D while in view mode.)
-
- * You can change the RED/GREEN/BLUE intensities.
- (Press CTRL-F1 through CTRL-F6 while viewing.)
-
- * You can change the CONTRAST/BRIGHTNESS of pictures too.
- (Press CTRL-F8 through CTRL-F10 while viewing.)
-
- * You can RESTORE the colors after you have played with
- the above color modification functions.
- (Press ALT-F10 while viewing.)
-
- * You can force the picture to a GRAY scale picture.
- (Press G while viewing.)
-
- * You can invert(reverse) the colors so that a negative
- effect is displayed.
- (Press I while viewing.)
-
- * Palette Animate. This changes the colors of the screen
- in a sequential method that makes the picture look like
- it's alive!
- (Press ALT-F9 while viewing)
-
- * You can flip the picture sideways for a Mirror image
- effect.
- (Press M while viewing.)
-
- * You can flip the picture upside down for an upside down
- effect.
- (Press F while viewing.)
-
- * You can rotate the picture clockwise for a sideways
- view.
- (Press > while viewing.)
-
- * You can center the picture or place it on the upper
- left.
- (Press C or O while viewing.)
-
- * You can enlarge/shrink the picture to fit the screen.
- (Press TAB or SHIFT-TAB while viewing.)
-
- * You can change the resolution while viewing with the
- +- keys.
-
-
-
-
-
- __________________________________________________________________________
-
-
-
- 14 GIF-REED
- __________________________________________________________________________
-
-
- * You can use the arrow keys or the mouse to move the
- picture around on your screen.
-
- * Pressing PgDn/PgUp or Left/Right mouse buttons, while
- viewing takes you to the next picture.
-
- * You can use the mouse to pick files from the files
- list.
-
- * You can mark a BOX on the screen with the mouse to be
- BLOWN up in one of two different methods. The BOX can
- also be used to trim the picture.
-
- * You can print what is on your screen to a HP laser
- printer.
- (Press P while viewing.)
-
- * You can WRITE out the screen to a Windows .GIF, .BMP,
- .PIC or PCX file.
- (Press W while viewing.)
-
- * DOS/BOSS key. Pressing ALT-F2 at ANY (almost) time will
- cause the screen to clear and a shell copy of DOS to
- come up. After typing EXIT to get out of the DOS Shell,
- your system will appear to be locked up. Now Press ALT-
- F2 again and your screen will re-appear (even graphics
- screens).
- (Press ALT-F2 at any time, even while viewing!)
-
- * Savable configuration options. Such as current settings
- and currently selected paths!
- (Press ALT-U at main menu)
-
- * ALT-U Allows you to save your video configuration. This
- is so that the program will load quicker! Beware that
- if you do then if you change VIDEO HARDWARE, you must
- RE-DO your video setup! You CAN'T OVERRIDE your default
- VIDEO configuration by using the "GIFREED=xxxxx"
- environment variable. If your video setup is incorrect,
- then simply select option 6 from the ALT-U menu. If you
- can't get this far into the program(because) of the
- incorrect video selection, then just delete the
- configuration file called GIFV.CFG! You can press
- option 8 to save your PRINTER's configuration out to a
- file called GIFV.PRN.
-
- * Automatic Video configuration.
-
- * Personal Scoring System (or category system!). You can
- assign a number from 1-9 to a file. Then you can sort
-
-
-
- __________________________________________________________________________
-
-
-
- GIF-REED 15
- __________________________________________________________________________
-
- by SCORES. Then you can also do a slide show of a
- particular SCORE! This feature also allows you to give
- each a GIF file a COMMENT description and a list
- of keywords that associate with the file! You can also
- do a slide show for pictures that MATCH certain
- keywords. You can also do a slide show by CATEGORY.
- (Press ALT-Y at main menu to assign SCORE (category))
-
-
-
-
-
-
-
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-
-
- __________________________________________________________________________
-
-
-
- 16 GIF-REED
- __________________________________________________________________________
-
-
- * F8 now gives you New Report features. You can generate
- reports by
- 1. FILENAME resolution, size, score, keywords
- 2. FILENAME resolution, category, Comments
-
- * Mouse control while at file selection menu. Left button
- loads picture to screen. Right button tags(selects)
- file. Middle button is like pressing ESCAPE,(even while
- viewing a picture!)
-
- * Deletion of any resolution mode.
- (Press F9 at main menu)
-
-
-
-
-
-
-
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-
- __________________________________________________________________________
-
-
-
- GIF-REED 17
- __________________________________________________________________________
-
- Getting Started
-
- If the GIF-REED package you have is in a ZIPped format, you must
- first UN-ZIP it in its own directory. For example:
-
- C>CD\
- C>MD GIFV
- C>PKUNZIP GIFV405 C:\GIFV
-
- This procedure will create a subdirectory on drive C: called
- GIFV. It then unzips the GIFVxx.ZIP file into the newly created
- directory. Once the files are unzipped, you may then use the
- program.
-
- NOTE: It doesn't matter what name you give the subdirectory to
- hold the GIF-REED files.
-
- To run GIF-REED, type the following:
-
- C>GIFV
-
- This runs the GIF-REED program. If you are running it for the
- first time, you may need to configure it for your particular
- video card. If GIF-REED can't automatically detect what kind of
- video card you have, you are given the opportunity to tell GIF-
- REED to try to figure out what kind of video card you have. If
- your video card is supported by GIF-REED, you will be shown a
- list of one or more video cards to select from. Make sure that
- the one you pick has the most amount of Resolutions supported and
- has the (FAST) indicator by it. The (FAST) indicator, tells you
- that this setting will be very fast(hardware direct). Otherwise
- if you select one that has the (SLOW) indicator, this means that
- GIF-REED will use BIOS functions to perform all screen writing.
- This method is VERY SLOW! If by chance you are NOT shown a list
- to pick from, then you are truly out of luck. At this point you
- have three options to choose from.
-
- (One), you can call us at 1-800-25-FLASH and ask us to support
- your video card. (Two), you can try loading a VESA driver that is
- designed for your video card. In fact a VESA driver may have come
- on a disk with your board. (Three), continue to run GIF-REED, but
- with only 320x200 VGA support.
-
- NOTE: If it appears that your system locks up, please call us at
- 1-800-25-FLASH and let us know what kind of video card you have
- and we will work to get GIF-REED to work for you!
-
- When you load GIF-REED, you may hear a BEEP. This beep indicates
- that you have NOT YET setup up your video configuration. This is
- just a reminder. You don't have to setup it up, but the program
-
-
-
-
- __________________________________________________________________________
-
-
-
- 18 GIF-REED
- __________________________________________________________________________
-
- loads faster if you do. Also, upon loading you will see the
- Software Matters INC logo!
-
- NOTE: If you want to disable the use of your VESA driver by GIF-
- REED you can use the following statement in your AUTOEXEC.BAT or
- at the DOS Prompt:
-
- C>SET GIFREED=NOVESA
-
- You can also force GIFREED to use a specific hardware setup by
- using the GIFREED environment variable. For example:
-
- C>SET GIFREED=TS4000
-
- This will make GIF-REED think that it is operating on a system
- with a TS4000 VGA board.
-
-
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- __________________________________________________________________________
-
-
-
- GIF-REED 19
- __________________________________________________________________________
-
-
- Other Ways Of Loading GIF-REED
-
- NOTE: You should read the section on Path Lists to fully
- understand what happens when you select a directory to display
- pictures from.
-
- GIF-REED can also be loaded by type the following:
-
- C>GIFV C:\GIFS\CARS C:\GIFS\BIRDS
-
- This loads GIF-REED and indicates that TWO subdirectories should
- be loaded at the same time (using ALL files that are supported by
- GIF-REED). In fact you can specify up to 20 directories on the
- command line. If NO directories are specified, the default
- directory will be loaded (using .GIF, .BMP, .PIC and .PCX files).
- If you were to type:
-
- C>GIFV C:\GIFS\CARS C:\GIFS\BIRDS\*.*
-
- The *.* indicates to override the default of the NORMAL image
- file format extensions of .GIF, .BMP, .PCX and .PIC. Every file
- in the directory will be looked at to see if it is a GIF, BMP,
- PIC or PCX file. Even if the picture has NO extension GIF-REED is
- smart enough to determine which files are GIF, BMP, PIC and PCX.
- This can be used as a SECRET(Wife, Girlfriend) mode. This way you
- can rename all of your GIF files to *. which indicates NO
- extension. Then when you load GIF-REED use the *. or *.*
- parameter. This will then show you all of your picture files.
-
- You can also specify *.? to indicate ALL picture formats that
- GIF-REED supports. For example:
-
- C>GIFV C:\IMAGES\*.?
-
- This would load all GIF, BMP, PCX and PIC files using just one
- file path specification. This is the BEST way to load a directory
- since it searches automatically for ALL image formats that GIF-
- REED supports.
-
- You can change what directories are displayed within the program
- using the ALT-F key at the file menu.
-
- If you just type the following:
-
- C>GIFV
-
- then the current directory is searched for GIF, BMP, PIC and PCX
- files, unless you had SAVED your directory paths by using the
- ALT-U function. If you had saved your paths, then those
- directories saved would be the ones searched upon loading GIF-
-
-
-
- __________________________________________________________________________
-
-
-
- 20 GIF-REED
- __________________________________________________________________________
-
- REED. This makes it easy to run GIF-REED and still have a slew of
- directories pre-loaded into your file list menu without having to
- type in the directory names each time you load the program.
-
-
- Loading Image Onto Screen Then Exit
-
- You can also tell GIF-REED to load a picture and exit with the
- picture still on the screen. For example:
-
- C>GIFV /L1:F:\DSF333.GIF
-
- This tells GIF-REED to load the file "F:\DSF333.GIF" and then
- display it and then EXIT. The "1" tells GIF-REED to use
- resolution mode "1". ALL Vga adapters use 320x200 as resolution
- mode 1. The file list menu shows ALL of the resolution modes you
- can pick from.
-
- If you hear a BEEP when using the /L option, it's probably
- because you picked a resolution number too high and GIF-REED is
- telling you it's defaulting to the highest resolution number
- available.
-
- Using The Script Language
-
- You can also tell GIF-REED to execute a script file by using the
- /P:x command. For example:
-
- C>GIFV /P:S
-
- This executes the GIFV.SLS script file.
-
- C>GIFV /P:B F:\CAT\*.GIF D:\CAT\*.BMP
-
- This executes the GIFV.SLB script file. It also passes along two
- parameters. If the script file is set up to operate on a user
- supplied directory, then the two directories that are passed can
- be used by the script file's "CHANGE-PATH" command. This way the
- script files can be very flexible. You can set up a batch file to
- go through many subdirectories on your hard drive without having
- to set up multiple script files!
-
-
-
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-
-
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-
-
-
- __________________________________________________________________________
-
-
-
- GIF-REED 21
- __________________________________________________________________________
-
- System Requirements
-
- Video Hardware Requirements
-
- You need to have at least EGA capability. VGA capability is
- highly recommended since the image quality is DRASTICALLY reduced
- by EGA viewing modes.
-
-
- System MEMORY Requirements
-
- The NON-REGISTERED version requires a minimum of 390K of DOS RAM
- to run. And a maximum of 456K needed for FULL capacity.
-
- The REGISTERED version requires a minimum of 334K of DOS RAM to
- run. And a maximum of 400K needed for FULL capacity.
-
- The PRO GIF-REED version requires a minimum of 390K of DOS RAM to
- run. And a maximum of 614K needed for FULL capacity.
-
- The SYSOP GIF-REED version requires a minimum of 390K of DOS RAM
- to run. And a maximum of 614K needed for FULL capacity.
-
- You should (don't have to) have at least 1 meg of EMS or XMS
- memory for the picture buffer that's used by GIF-REED. You can
- also use disk space if no EMS or XMS memory is present. Disk
- space is MUCH MUCH MUCH slower than EMS or XMS memory. If you
- plan to use DISK space for the picture buffer, you might want to
- cache you hard drive. (See the section that describes the PICTURE
- BUFFER)
-
- NOTE: EMS memory support is for EMS memory that supports version
- 4.0 EMS specification or higher. EMS 3.2 specification is NOT
- supported by this program!
-
-
- Other Hardware Options
-
- A mouse is optional for most functions in the program, but it
- makes the program a lot easier to use. In fact if you want to do
- editing of pictures you MUST have a mouse installed.
-
- A printer is needed only is you plan on printing reports of
- pictures! Currently, if you want to print a picture you must have
- an HP compatible Laser Printer!
-
-
-
-
-
-
-
-
-
- __________________________________________________________________________
-
-
-
- 22 GIF-REED
- __________________________________________________________________________
-
-
- Misc. System Considerations
-
- GIF-REED has a feature that saves picture information everytime
- you make a change to it like TRIM/SHRINK/ENLARGE. If you have the
- RESTORE (See F4 function key description) option set ON/TRUE then
- you could possible run out of disk space if you did a lot of
- TRIMming. The disk space is used so that you can undo your
- changes. Make sure that you have set the environment variable
- TEMP or TMP to point to a drive that is FAST and has at least 2
- MEGS of free disk space available on it. When GIF-REED exits, the
- temporary files created by it are deleted. This way GIF-REED
- won't EAT up your disk space.
-
- You should have a statement in your CONFIG.SYS file that says
- FILES=20 or higher. For example, a good CONFIG.SYS could look
- like this:
-
- BUFFERS=20
- FILES=20
- DOS=HIGH
- DEVICE=HIMEM.SYS
-
- An example of a bad CONFIG.SYS could look like this:
-
- FILES=10
- BUFFERS=40
- DEVICE=HIMEM.SYS
-
- NOTE: You can use EDLIN or just about any word processor to
- change your CONFIG.SYS. The CONFIG.SYS file is located in C:\ in
- about 99% of ALL machines.
-
-
-
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- __________________________________________________________________________
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-
-
- GIF-REED 23
- __________________________________________________________________________
-
- Files Needed/Used/Created By GIF-REED
-
-
- Files Needed By GIF-REED
-
- READ.ME Read me file
- GIFV.EXE Program
- GIFV.GIF Initial screen
- SAMPLE.GIF Sample GIF file created by GIF-REED's Text
- capabilities and pixel editing features!
- PUZZLE1.GIF GIF file for use with puzzle feature
- PUZZLE2.GIF GIF file for use with puzzle feature
- PUZZLE3.GIF GIF file for use with puzzle feature
- PUZZLE4.GIF GIF file for use with puzzle feature
- PUZZLE5.GIF GIF file for use with puzzle feature
- GIFVTIT.GIF Sample TITLE file for Cataloging feature
- GIFVWIN.EXE Customize GIFV.PIF for Windows
- GIFV.ICO Window's ICON for GIF-REED
- GIFV.PIF Window's PIF file for GIF-REED
- MONEY.DOC Shows how you can earn MONEY from GIF-REED!
- DESC.BBS Description file for GIF-REED for uploading
- the NON-REGISTERED version of GIF-REED to
- other BBSs. Do NOT give the REGISTERED
- version of GIF-REED anywhere!
- GIFREED.DOC Documentation
- ORDER.FRM Order form
- OFFER.DOC Special program offers from Software Matters
- MAKEROM.BAT Program to produce a copy of your video ROM
- DEBUG.TXT Used by MAKEROM.BAT
- GIFV.SLA-SLV Used by the script language interpreter
-
- These files are contained in the distribution set for GIF-REED.
- If these files are NOT ALL contained in the distribution set you
- received, call us at 1-800-25-FLASH to receive your full set.
-
-
- Files Created & Used By GIF-REED
-
- GIFV.CFG Configuration file
- GIFV.DIR Default directories to load
- GIFV.GRD Scores, categories, keywords and comments
- GIFV.DAT Used by GIF-REED
- GIFV.CAT Used to hold CATALOGing options
- GIFV.PRN Used to hold PRINTing configuration options
-
- These files are created along the way after you start using GIF-
- REED. They keep track of what kind of default settings you wish
- to use. The .GRD file is special in that it's like a database. It
- keeps track of all comments, scores, categories and keywords for
- your picture files.
-
-
-
-
- __________________________________________________________________________
-
-
-
- 24 GIF-REED
- __________________________________________________________________________
-
-
- Temporary Files Created By GIF-REED
-
- GIFV.$$$ Used for GIF89a files
- GIFV.1-999 Used for the UNDO feature
- GIFV.TMP Used to NON-Interlace GIF file
- GIFV.CMT Used for displaying comments
- GIFV.PAL Used by cataloging process
- GIFV.DTH Used by cataloging process
- GIFVC###.CAT Used by cataloging process
- GIFV.TIT Used by cataloging process
-
- If you see any of the above temporary files left around AFTER you
- have exited GIF-REED you may delete them. They are NOT needed
- when GIF-REED loads.
-
-
- Files Created By YOU
-
- GIFV.SLx Text files used for the personalized slide
- show. These are called script files. "x" is
- between "A" and "Z". This means you can have
- up to 26 different slide show script files.
-
- NOTE: These files MUST reside in the SAME
- directory as the other GIF-REED files.
-
- GIFVINIT.PRN Codes sent to the printer BEFORE an image is
- printed to the paper.
-
- GIFVPOST.PRN Codes sent to the printer AFTER an image is
- printed to the paper.
-
-
-
-
-
-
-
-
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-
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-
-
- __________________________________________________________________________
-
-
-
- GIF-REED 25
- __________________________________________________________________________
-
- TEMP Areas & Picture Buffer
-
-
- There are many references to TEMP area and TEMP Drive and Picture
- buffer. In fact on the main file menu screen you can see that F3
- allows you to change the area to EMS, DISK or XMS. This selection
- indicates where you want the picture buffer to be sstored. In
- other words when a picture is loaded, it isn't just loaded into
- the video cards memory. It's also loaded into (EMS/DISK or XMS)
- memory as well. This way you can scroll(PAN) around the picture
- and do neat things like MIRROR image and ROTATE etc... The choice
- of EMS/DISK/XMS should be in order of speed:
-
- 1. EMS
- 2. XMS
- 3. DISK Space
-
- If you don't have EMS or XMS memory available, go ahead and use
- DISK space for the picture buffer. This is the slowest of them
- all but what the heck at least the program will function. It is
- wisest to set the environment variable TEMP or TMP to point to a
- RAM DISK. If you don't have a RAM DISK now, set one up. See your
- DOS Manual on how to set one up. Make sure the RAM DISK is at
- least 1 or 2 Megs in size (the larger the better). This is
- because other things are stored there as well (such as the undo
- save area). Let's say that you have a RAM DISK as drive G: Just
- put the following statement in your AUTOEXEC.BAT file:
-
- SET TEMP=G:\
-
- This tells GIF-REED to store it's DISK picture buffer into the
- RAM DISK (if the TEMP area was set to DISK). It also tells GIF-
- REED to do all of it's temporary disk accesses on the RAM DISK.
- Everytime you alter a picture and the RESTORE option is turned
- on, a copy of the picture is made onto the RAM DISK. These TEMP
- files also use the "TEMP" environment variable to see where to
- place the TEMP files.
-
- NOTE: Even though you specify EMS or XMS memory to store the
- picture buffer, the TEMP files created by GIF-REED will STILL go
- to the TEMP Drive indicated by the "TEMP" environment variable.
-
- NOTE: GIF-REED will also look at the "TMP" environment variable
- as well as the "TEMP".
-
-
-
-
-
-
-
-
-
-
- __________________________________________________________________________
-
-
-
- 26 GIF-REED
- __________________________________________________________________________
-
- What is a Color Map (Palette)
-
-
- A color map is what's used in picture files to create the image.
- Imagine a picture of the U.S. flag. This picture would require
- only 3 colors. RED, WHITE and BLUE of course. You would assign
- each color a number. For example: Red would be 1, White would be
- 2 and Blue would be 3. The file on the disk would contain a bunch
- of numbers in it. For example, if a picture was 10 dots wide and
- 5 dots tall, the sequence of numbers might be:
-
- 1 1 1 1 1 2 2 2 2 2
- 1 1 1 1 1 2 2 2 2 2
- 1 1 1 1 1 2 2 2 2 2
- 3333333333333333333
- 3333333333333333333
-
- This image when loaded would look like a Red box to the left of a
- White box. It would also have a thick Blue line on the bottom.
- This picture file would also contain information as to what the
- 1,2 and 3 should translate into(colorwise). This extra
- information is called a color palette. In this manual we refer to
- it as a color map or color table. Most high quality pictures have
- 256 color entries in the color map. Some have slightly less but
- most are at 256.
-
- If your image uses the TOP 16 entries in the list (241-256) then
- it WON'T be Windows compatible. This is because Windows reuses
- the last 16 entries in the color map to look like other colors
- that the Windows system needs. This means that if a picture was
- viewed in Windows, the picture would have parts of the image with
- the WRONG colors in it. It all depends on the frequency of usage
- of the colors that Windows grabs away. If your picture only used
- color #256 only once in the picture then when Windows views it,
- the picture may look ok. In order to GUARANTEE Windows
- compatibility, the image must NOT use ANY of the top 16 colors in
- the color map(241 through 256). GIF-REED is setup to
- automatically take an image and adjust the image so that the top
- 16 colors are NOT need or used by the picture anymore. We take
- the top 16 colors and remap them to the closest color match
- available in the lower part of the color map(1 through 240). This
- way your picture stays looking good.
-
- You can do this adjustment while viewing the image by pressing A
- while viewing the picture. Of course you would have to save the
- picture back out to disk before attempting to have Windows
- display it. You can also do this through our script language
- system with the ADJUST-FOR-WINDOWS command. Again you would have
- to WRITE the file back out.
-
-
-
-
-
- __________________________________________________________________________
-
-
-
- GIF-REED 27
- __________________________________________________________________________
-
- Keyboard Mouse Simulator
-
- We have a built in MOUSE simulator if you don't have a mouse
- hooked into your system. You can use this FAKE mouse by using
- your keyboard. In order to tell your keyboard that you are doing
- FAKE mouse activity, you must have the SCROLL-LOCK light ON. You
- can now perform all of the functions of a two button mouse. Below
- is a list of the mouse functions supported and what keys need to
- be pressed to achieve them:
-
-
- Mouse Function Keyboard Action
-
- Left Mouse Button: Press Left Shift Key
- Right Mouse Button: Press Right Shift Key
- Move Mouse Right: Press GRAY Right Arrow
- Move Mouse Left: Press GRAY Left Arrow
- Move Mouse Up: Press GRAY Up Arrow
- Move Mouse Down: Press GRAY Down Arrow
-
- NOTE: To turn off the keyboard mouse simulator, just turn
- OFF the SCROLL-LOCK light. While the keyboard is in mouse
- simulation mode, you will hear a buzz coming from the
- speaker to let you know what mode the keyboard is in.
-
- NOTE: The Arrow keys used above for the mouse actions MUST
- MUST MUST be the ones that are GRAY sitting in between the
- numeric keypad and the rest of the keyboard.
-
- NOTE: When using the SHIFT-ARROW keys to actually MOVE the
- picture around(a NON Mouse function), you MUST MUST MUST use
- the arrows on the NUMERIC KEYPAD!
-
- NOTE: The keyboard mouse simulator has built in accelerators
- so that it won't take you too long to get the mouse cursor
- across the screen. The accelerator is activated by holding
- the arrow key down. The longer you hold it down the faster
- the mouse moves.
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- 28 GIF-REED
- __________________________________________________________________________
-
- Keyboard Input Considerations
-
- Line Input Editing
-
-
- There are many places in the program in which you are allowed to
- type in a line of information. For example: If you press ALT-F at
- the main file list menu, you can type in up to 20 directory
- paths. When typing in a line of input you can use the Home, End,
- Left, Right keys for ease of editing. You can also use the Insert
- and Delete keys as well. In addition, you can use the backspace
- key for deleting backwards. If you want to delete the entire
- line, just press CTRL-Y.
-
- NOTE: It might also be noted that pressing ALT-F2 at just about
- any place in the program causes the DOS/BOSS function to be
- invoked.
-
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- GIF-REED 29
- __________________________________________________________________________
-
- Path Lists (What good are they?)
-
- GIF-REED has the ability to display files from more than one
- directory. In fact it can show up to 6 different path selections
- and the PRO GIF-REED can show up to 20 input directory paths. See
- ALT-F below in the Main File Menu Operation section. When you
- load GIF-REED you can specify multiple directories. For example:
-
- C>GIFV C:\GIFS C:\PICTURES\*.BMP
-
- This example specifies two paths. The first path will load all of
- the image files from the path called C:\GIFS. The second path
- will load all of the .BMP files from the directory called
- C:\PICTURES.
-
- NOTE: You can use a special indicator of *.? to load all images
- that GIF-REED supports. In otherwords you can say:
-
- C>GIFV F:\PICTURES\*.?
-
- This loads all of the files that are of a format that GIF-REED
- supports. Currently GIF, BMP, PCX and PIC are the supported
- formats.
-
- NOTE: If you do not specify a wildcard such as *.BMP or *.PCX
- etc... then GIF-REED assumes that you want *.?
-
- The first path specified is used to display subdirectory names
- along with the files that are in that directory. The subdirectory
- names appear in []. For example: The files menu list might
- contain the following:
-
- [ .. ]
- [ NICE ]
- [ CHARTS ]
- 1 PRETTY GIF
- 1 GIRL GIF
- 2 BRICKS BMP
- 2 CARS BMP
- 2 LOGO BMP
-
- The files PRETTY.GIF and GIRL.GIF have a one(1) next to them to
- indicate that they were retrieved from the 1st path in the path
- list. The files BRICKS.BMP, CARS.BMP and LOGO.BMP have a two(2)
- next to them to indicate that they were loaded from the 2nd path
- in the path list. The names "..", "NICE" and "CHARTS" were
- obtained from the 1st path in the path list. In otherwords they
- are all subdirectories underneath the path of C:\GIFS which is
- the 1st entry in the path list.
-
-
-
-
-
- __________________________________________________________________________
-
-
-
- 30 GIF-REED
- __________________________________________________________________________
-
- NOTE: Subdirectory names do NOT have a number to the left of
- them. Instead they are indicated by []. If you were to select
- CHARTS then the files list could look like the following:
-
-
- [ .. ]
- 1 CHART1 GIF
- 1 CHART2 GIF
- 1 GRAPH1 BMP
- 1 GRAPH2 BMP
- 1 123 EXE
- 1 123 DAT
- 1 GAME COM
- 2 BRICKS BMP
- 2 CARS BMP
- 2 LOGO BMP
-
- As you can see, the files list changes to reflect the fact that
- you are now displaying the directory of CHARTS that was
- underneath the path of C:\GIFS. So the directory displayed is
- C:\GIFS\CHARTS\*.*. Since selecting a subdirectory forces the
- wildcard file specification to *.*, the files displayed are NOT
- necessarily picture files. As you can see there are .EXE and .COM
- files in the list. Of course if you try to load one of these you
- will NOT see any picture. You will also notice that the
- BRICKS.BMP, CARS.BMP and LOGO.BMP are still displayed too. This
- is because you still have two(2) paths in the path list for
- displaying.
-
- NOTE: If the subdirectory is [ .. ], then it is an
- indicator that when selected you will be placed into the previous
- directory (that is the parent of the current directory). So by
- selecting [ .. ] you will be right back where you started
- from.
-
- NOTE: You will also see a list of available drive letters to
- choose from. Just point and shoot, it's that easy!
-
- HINT:
- If you want GIF-REED to remember a list of frequently used paths,
- you can enter the paths into the path list with the ALT-F key.
- Then you can save this list out with the ALT-U key. Then the next
- time GIF-REED loads, your popular paths will be loaded into the
- path list. If you just want to display one(1) path at a time but
- still be able to switch between your popular paths (without
- having to type in the path names), we suggest that you enter your
- paths with a ";" in front of the path name. For example:
-
- ;C:\GIF
- ;C:\BMPS\*.BMP
- ;C:\PEOPLE\NICE\*.*
-
-
-
- __________________________________________________________________________
-
-
-
- GIF-REED 31
- __________________________________________________________________________
-
-
- Since the ";" makes the path specification invalid, no files will
- load from these paths in the path list. If you want to display
- C:\BMPS\*.BMP, then press ALT-F and remove the ";" from the name
- and wala, that directory will load and display. Although this may
- seem clever, we made no program changes to account for this. We
- let DOS do all of the work in deciding if a valid directory was
- specified or not.
-
- You can change the path list by pressing ALT-F at the main file
- list menu.
-
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- __________________________________________________________________________
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-
- 32 GIF-REED
- __________________________________________________________________________
-
-
- Main File Menu Operation
-
- Once you have loaded GIF-REED, you should see a list of files
- displayed on the screen. If NO files appear in the list, you
- should press ALT-F to select a directory that has GIFs, BMPs,
- PICs or PCX files in it.
-
- Now that you have a list of files to choose from, the fun begins.
- At this point you have a lot of options.
-
- F1 will bring up a help screen that shows you what the various
- function keys do.
-
- F2 will change how a picture is loaded. Normally a picture is
- displayed as it's being loaded. The F2 key can switch this
- so that the picture is NOT displayed until it is completely
- loaded. This makes for a different(quicker) effect. Choose a
- setting that you most desire.
-
- F3 allows you to change the picture buffer area. You can pick
- between EMS Expanded memory, XMS memory or DISK space. EMS
- memory is faster than XMS memory and XMS memory is faster
- than using DISK space. Some systems don't have Expanded
- memory, in this case use XMS memory. Some systems don't have
- either EMS or XMS memory. In this case use DISK space.
-
- To get a clearer idea of the speed differences, below is a
- benchmark of various screen related functions that make
- frequent and common access to the picture buffer:
-
- EMS Memory 2.6 Seconds
- XMS Memory 3.0 Seconds
- RAM DISK 3.17 Seconds
- HARD DRIVE 3.17 Seconds (Caching with FLASH)
- HARD DRIVE 15.5 Seconds (NO Disk Caching, Normal)
-
- This should give you a clearer idea of just how much faster
- the different types of memory are compared to a standard
- hard drive.
-
- If you do have Expanded memory, make sure you have enough.
- We suggest that you have at least 1024K of Expanded memory
- available at the time you run GIF-REED. If you don't have
- Expanded memory or don't want to create any, then use XMS
- memory of the same amount (about 1024K should be enough). If
- you don't have any XMS memory, use DISK space.
-
- Now, it may not be obvious, but a RAM DISK is much faster
- than a floppy or a hard drive. If you do select DISK space,
- direct the DISK space area to a RAM DISK. This will make the
-
-
-
- __________________________________________________________________________
-
-
-
- GIF-REED 33
- __________________________________________________________________________
-
- video operations go much faster. Of course you have to know
- how to make a RAM DISK and you have to have about 1024K
- (1MEG) of RAM to spare to create this RAM DISK. If you can
- create the RAM DISK, direct the TEMP DISK space area to it
- like so:
-
-
- C>SET TEMP=G:\
- or
- C>SET TMP=G:\
-
- This example assumes that your RAM DISK was drive G: Of
- course you would substitute in your RAM DISK drive letter
- here. The SET statement is a DOS command that can be done at
- the DOS prompt or even from within the AUTOEXEC.BAT file.
-
- If you don't have Expanded memory AND don't have XMS memory
- and don't have the luxury of creating a RAM DISK, you a disk
- cache. This will speed things up quite a bit. In fact, if
- the disk cache has delayed writes / background writes / lazy
- writes, then use that option as well. This makes GIF-REED go
- even faster. If you don't have a disk cache or your disk
- cache doesn't support delayed writes, call us at 1-800-25-
- FLASH and we will sell you our disk cache called FLASH at a
- reduced price. FLASH won PC Magazines Editor's Choice award.
- It is a top notch disk cache.
-
- F4 allows you to specify if you want UNDO capability. Let's say
- that you load a picture and then crop it so that only a
- portion of the original picture is now displayed. At this
- point you can RESTORE the picture by pressing the R key. Any
- operation that ALTERS the actual picture image can be
- restored by pressing the R key. In fact you can alter the
- image multiple times and then restore the image multiple
- times. You are only limited by disk space. By selecting NO
- restore capability, operations that alter the image are done
- faster because the image doesn't have to be saved out first.
-
- F5 Increases the locking resolution. Every time you press the
- F5 key you will notice that the resolution highlighted moves
- to the right towards a higher resolution. Doing this alone
- doesn't accomplish anything. But when used together with F7
- and F9 you can do some nifty things.
-
- F6 Decreases the locking resolution. Every time you press the
- F6 key you will notice that the resolution highlighted moves
- to the left towards a lower resolution. As with F5, F6
- doesn't do anything useful except move the highlighted
- resolution.
-
-
-
-
-
- __________________________________________________________________________
-
-
-
- 34 GIF-REED
- __________________________________________________________________________
-
- F7 Locks/UnLocks the resolution highlighted. You can actually
- lock in on a resolution. For example: You could lock in on a
- resolution of 1024x768 by pressing the F6 key a few times,
- the press the F7 key. Once locked, every picture loaded from
- then on will be displayed in the 1024x768 mode, even if the
- picture is a much smaller picture. You can of course unlock
- the resolution by pressing the F7 key again.
-
- F8 Report generation. Pressing F8 allows you to print two
- different types of reports. (1) You can list all of your
- files along with any comments, scores, keywords or
- categories that you may have assigned. GIF-REED allows you
- to assign scores and categories and keywords to picture
- files. Press ALT-Y to assign information such as a score to
- a file. F8 allows you to print a list of your files along
- with the associated information. If a printer error occurs
- while printing, an error message will appear and the
- printing will abort.
-
- NOTE: You can indicate that ALL printer output is to go to a
- disk file of your choice!
-
- NOTE: In order to produce a report you may notice that the
- program says "Please wait while reading file Info". This is
- because certain information about each file needs to be read
- in before the report can start. Once the information is read
- in, you can report without waiting. This information only
- needs to be read in ONCE!. As an extra added feature this
- information is read in while you are doing other things in
- the program. So you may never get this message, unless you
- load a huge file list and request a report right away.
-
- F9 Resolution deletion. After you have highlighted the proper
- resolution with the F5 and F6 keys, you can press the F9 key
- to delete that resolution from the list. You might wonder
- why you would want to do this. Well let's say that you have
- a cheap monitor hooked up to a good video card. It is quite
- possible that a mode of 800x600 might not work on your
- monitor, but that the other modes of 320x200, 640x480 and
- 1024x768 work just fine with your monitor. By deleting a
- resolution that you monitor can't handle, you eliminate the
- possibility of using that mode which doesn't work. One way
- to test all of the modes with your monitor is to lock in on
- every mode and view the same picture. If a mode produces
- squished lines or quickly scrolling lines, then it's a safe
- bet that that mode isn't supported by your monitor and thus
- should be deleted from the supported list. You can think of
- this feature as a way to make GIF-REED work with POOR
- equipment. Please beware that you would have to do this
- everytime you loaded GIF-REED unless you save your video
- setup with the ALT-U key.
-
-
-
- __________________________________________________________________________
-
-
-
- GIF-REED 35
- __________________________________________________________________________
-
-
- NOTE: In EGA mode the resolution deletion does NOT function.
- We know of NO monitors that WON'T work in all of the EGA
- modes that we support, therefore it is unneeded!
-
-
- F10 Starts a slide show and can change some of the attributes of
- a slide show. Once you press F10, you can press return to do
- a slide show of all selected files. You select files by
- pressing the SPACE BAR when the file is highlighted. After
- pressing F10, you can also change the time delay between
- pictures. You can also specify whether the slide show should
- be continuous(looping) or just a one time through.
-
- You can even have the Pictures in the slide show fade in/out
- before the next picture is loaded and displayed. You can
- also set the Venetian Blind switch for yet another cool
- slide show effect. If you select FADE IN/OUT then the Blind
- status is set to OFF. And vise versa if you set the Blind
- status ON, then the Fade IN/OUT status will go OFF! These
- switches are mutually exclusive (only one can be turned ON
- at a time).
-
- You can also specify to do a slide show of a selected
- category, score, or even by keywords that you may have
- associated with files. (See ALT-Y)
-
- You can even run a personalized slide show. If you select a
- personalized slide show, pick a letter between "A" and "Z".
- This gives you 26 different slide shows that can be saved
- out for later viewing. The actual slide show script file on
- disk is called "GIFV.SLx" where "x" is the letter "A"
- through "Z". The format of the slide show script language is
- describe in Appendix A:. In actuality the script file could
- be setup to do things other than slide shows. They can be
- used to automatically perform a set of commands on image
- files. For example: You could set up a script to take ALL
- GIF files and reformat them to BMP files and then delete all
- the old GIF files so that you are left only with the BMP
- files! (See GIFV.SLH)
-
- NOTE: If you select to slide show by score, category,
- keyword, your file list will be tagged to show what the
- slide show used.
-
- ALT-C will copy all tagged files to a new destination. If no
- files are tagged, then the file highlighted will be copied.
- It also places the destination directory in the list of
- directories searched for loading the files list.
-
-
-
-
-
- __________________________________________________________________________
-
-
-
- 36 GIF-REED
- __________________________________________________________________________
-
- ALT-D will delete all tagged files. If no files are tagged,
- then the file highlighted will be deleted.
-
- ALT-F allows you to change what directories are displayed in
- the file list. You can enter up to 20 directories. You can
- use the normal editing keys. A special CTRL-Y editing key is
- used to delete an entire line. An example directory could
- be:
-
- C:\GIFSTUFF\CARS\*.GIF
- or
- C:\WIN31\*.BMP
-
- These are both valid directories for GIF-REED to try to read
- and display. When finished editing the file directory list,
- press return to load up the new list. Otherwise press ESCAPE
- to abort any changes made. If you find yourself constantly
- typing in the SAME directories everytime you load the
- program, you might consider saving out the directory paths
- configuration. You can do this with ALT-U.
-
- ALT-G searches all of your drives and adds to the directory
- list all of the directories that contain GIF, BMP, PIC or
- PCX files. If more than 20 directories contain GIF, BMP, PIC
- or PCX files, then the first 20 will be used. If more than
- 3072 files are found then only the first 3072 files will be
- displayed.
-
- ALT-I inverts the tagged file list. This function may seem
- useless but in fact is very powerful. Let's say that you
- have a list of 40 files. Let's also say that you want to
- copy all but 2 files. Instead of tagging 38 files. Just tag
- the 2 files you DON'T want to copy, the press ALT-I to
- reverse(invert) the tagged list and then wallah, all the
- files you want tagged are tagged and the ones you don't want
- tagged are NOT tagged.
-
- ALT-M will move files to a new directory. It also places the
- destination directory in the list of directories searched
- for loading the file list. If no files are tagged, then the
- highlighted file will be moved.
-
- ALT-R renames files. If no files are tagged, then the
- highlighted file will be renamed.
-
- ALT-S allows you to pick a new sort criteria. You can sort by
- name, size, date/time, resolution, score, path, category and
- number of colors in the image. If you sort by path you will
- notice that all of the files in a directory are grouped
- together. Next to each filename is a number from 1 to 20.
-
-
-
-
- __________________________________________________________________________
-
-
-
- GIF-REED 37
- __________________________________________________________________________
-
- This is the directory number that corresponds to the 20
- directories that can be loaded.
-
- NOTE: In order to sort on anything OTHER than Name, Date,
- Size, Path you may notice that the program says "Please wait
- while reading file Info". This is because certain
- information about each file needs to be read in before the
- sort can start. Once the information is read in, you can
- sort by any criteria. This information only needs to be read
- in ONCE!. As an extra added feature this information is read
- in while you are doing other things in the program. So you
- may never get this message, unless you load a huge file list
- and request sorting right away.
-
- ALT-T clears the tagged list.
-
- ALT-U allows you to save your user configuration. You can
- save your user settings:
-
- Display while loading or after loading
- EMS, XMS or DISK space for the Picture Buffer
- RESTORE Picture status
- SlideShow delay time
- SlideShow looping status
- SlideShow Fade In/Out status
- SlideShow Venetian Blind status
- Resolution Locking Status
- GIF Comments Display Status
- Video Hardware Setup
- Video resolutions available
-
- You can also save your directory paths. You can also save
- your video setup. You can also UNDO your video setup. You
- can also UNDO your directory paths. If you save your
- directory paths, the next time GIF-REED is loaded, the saved
- paths will be loaded again. This saves you time from having
- to type in all of the directory paths that you want loaded.
- After saving your video configuration, you will NOT need the
- environment variable GIFREED if you were previously using
- it. In fact, it will be IGNORED! If you change your video
- card you might want to undo the video setup then exit GIF-
- REED and then re-do the video setup configuration.
-
- You can also save your cataloging configuration options and
- your printer configuration options.
-
- ALT-Y allows you to assign information to a file. You can
- give a highlighted file a Score (0-9), category, description
- and keywords.
-
-
-
-
-
- __________________________________________________________________________
-
-
-
- 38 GIF-REED
- __________________________________________________________________________
-
- ALT-F7 Allows you to toggle between EGA and VGA modes. If your
- system only supports EGA then you won't be able to toggle to
- VGA modes. The EGA and VGA modes can each have their own
- resolution to lock into if resolution locking is true.(See
- F7).
-
- ALT-F10 Allows you to toggle on/off the displaying of GIF
- comments. If a GIF file has comments built into it GIF-REED
- will display the comments to you AFTER you have viewed the
- picture. If you toggle this option off, then the comments
- will NOT be shown to you.
-
- ALT-F2 is the DOS/BOSS key. If the BOSS walks in you can press
- the ALT-F2 key and you will be placed at a DOS prompt. Thus
- making it appear that you are doing work, NOT PLAY. When the
- BOSS leaves, type EXIT to get out of the DOS shell. Then
- press ALT-F2 to get back into the GIF-REED program.
-
- NOTE: If you are NOT at a text screen or in the main graphic
- viewing part of the program, when you come back from the DOS
- prompt the screen may not be restored to what you think it
- should be. Just press a few keystrokes and the screen will
- come back!
-
- CTRL-C brings up the CATALOG options menu. From here you can
- select what size of catalog (640x480, 800x600, etc..) and
- how many rows of pictures to be placed in the catalog. You
- can even select whether or not you want the catalogs
- produced to have a custom created TITLE placed at the TOP or
- BOTTOM on the catalogs. See the section on Catalog
- Features/Operations.
- NOTE: Once you have selected the options you desire, it's a
- good idea to use the ALT-U function to SAVE your catalog
- options. This way you won't have to keep selecting your
- favorite options each time you load GIF-REED.
-
- SPACE BAR will tag a file for slide show, copy, move, delete or
- rename operations. See ALT-C, ALT-M, ALT-D, ALT-R and F10.
-
- ESCAPE will exit the program.
-
- ENTER will load a picture onto the screen. After the picture is
- loaded you can do many things with it. If there is an error
- in loading the picture, an error message will be displayed
- on the screen.
-
- NOTE: If you press ENTER on a subdirectory then you will be
- switched into that directory. The 1st file path of the 6-20
- file paths available will change to reflect the NEW
- directory that you chose. You can see this for yourself by
- pressing ALT-F after changing to a different subdirectory.
-
-
-
- __________________________________________________________________________
-
-
-
- GIF-REED 39
- __________________________________________________________________________
-
- The subdirectories are indicated by a name inside of "[]".
- For example "[ GIFS ]" would indicate that you could
- switch to a directory called "GIFS".
-
- NOTE: If you are currently in a subdirectory, then you will
- see [.. ] as a choice. This is a special
- subdirectory name. It indicates that you want to go back up
- one directory(to the parent directory).
-
- NOTE: If you have specified more that one(1) file path then
- each time you press return to load up a different
- subdirectory, you will STILL see the files from the 2nd, 3rd
- and so on paths in ADDITION to the files in the new path you
- have just chosen.
-
- NOTE: It should also be noted that all of the available
- drives in your system will be displayed as the first entries
- in the file list. This way you can switch to a different
- drive easily. Just point and shoot.
-
-
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- 40 GIF-REED
- __________________________________________________________________________
-
-
- Main File List Screen Layout
-
- The main file list menu is easy to understand. It is broken into
- 4 parts.
-
- (1) File list Area
- (2) Status Area
- (3) Misc Info Area
- (4) Bottom Line Area
-
- File List Menu Area
-
- The file list area consists of multiple columns of filenames.
- Next to each filename is a number from (0-9). This number
- represents which directory in the list of directories that that
- file belongs to. It can also contain subdirectory names from
- which you can switch to. These optional subdirectory entries are
- obtained from the 1st path in the path lists. (See Path Lists)
-
- Status Area
-
- The status area shows the current settings of the GIF-REED
- program. This area is on the bottom part of the screen. It shows
- what VGA/EGA modes are available and which one is selected to be
- locked if resolution locking is true (See F7). To the left of the
- modes you will see "VGA:" or "EGA:". This indicates what mode the
- pictures will be viewed in.
-
-
- Misc Info Area
-
- The Misc area is in the middle of the screen. It shows what
- resolution is highlighted.
-
- It shows the current file width, height, number of colors then
- score. It also shows the file size and the directory path from
- where it came from. Between the file size and path is a special
- indicator. This indicator will contain a "[ ]" or "[I]" or "[C]".
- The "I" indicates that the currently selected file is a GIF
- Interlaced file. The "C" indicates that the currently selected
- file is a BMP Compressed file.
-
- This area also show the total number of files in the file list.
- It shows the total number of files tagged. If also shows the
- total size of all tagged files added up.
-
-
- Bottom Line Area
-
-
-
-
-
- __________________________________________________________________________
-
-
-
- GIF-REED 41
- __________________________________________________________________________
-
- The very bottom line on the screen has a "MENU" activator. If you
- click on this with the mouse, you will get a pop-up menu from
- which to choose items.
-
- On the right hand side on the bottom line, you will see things
- such as "GO:NL: F:NB:4" or "GO: L:NF: B:2". This is the status of
- your slide show controls. There are 5 sections.
-
- 1. The word "GO" can be clicked on to start the slide show
- with the files that have been tagged/selected. This is
- simpler than going through the F10 menu.
-
- 2. The " L" or "NL" indicates if the slide show is in
- looping or NON-looping status.
-
- 3. The " F" or "NF" indicates if you are in fade in/out
- mode. If so you would see " F" otherwise "NF" which
- stands for NON-Fade in/out mode.
-
- 4. The " B" or "NB" shows the status of the venetian blind
- switch. If ON then you would see " B" otherwise you
- would see "NB". The venetian blind and fade in/out
- switches are mutually exclusive. This means that ONLY
- ONE of these can be turned on at a time.
-
- 5. The last item is the number of seconds of delay between
- slides. Just click on it and it will increment to the
- next higher value until a maximum of 9 seconds is
- reached at which point it will flip back to 0 (zero)
- second delay.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- __________________________________________________________________________
-
-
-
- 42 GIF-REED
- __________________________________________________________________________
-
- Mouse Operation At File List
-
- The mouse can be used in the file list menu easily. Just move the
- mouse cursor to a file and press the left button and wallah, the
- picture is loaded. If you were to press the right button, the
- file would become tagged. If you were to press the middle button,
- you would EXIT the program. Now let's say that you have more
- files than would fit on a screen. In order for the mouse to
- indicate that you would like the files to scroll to the left or
- right, you would simply place the mouse in the left or right
- margins of the screen and Click! If the filename that you click
- on happens to be a subdirectory name then you will be switched
- into that directory. Subdirectory names are enclosed in "[]". For
- example: "[ GIFS ]". If the name you click on happens to be
- a drive letter then you will be switched into that drive!
-
- You can also click on the "VGA:" or "EGA:" title that is to the
- left of the available resolution modes. By clicking on EGA: you
- change it to VGA:. If it said "VGA:" then it will change to
- "EGA:". It's like a toggle switch.(See ALT-F7)
-
- You can also click on the function keys at the bottom of the
- screen on the status area.
-
- You can also click on the bottom line where it shows "MENU", and
- a menu of operations will pop-up. You can then click on the
- operation that you want to do, or you can press ESC or click the
- middle button to abort.
-
- If you click on the bottom line where the slide show controls are
- displayed, you can change these options with the mouse without
- having to use the keyboard driven menus to change the options.
- Just place the mouse on the option to change and then click on
- it.
-
- NOTE: When the program asks for (Y)es or (N)o input, you can
- click the Left and Right buttons to simulate the keyboard
- responses! Also the middle button acts like the ESCAPE key in
- this case.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- __________________________________________________________________________
-
-
-
- GIF-REED 43
- __________________________________________________________________________
-
- Viewing Options
-
- Once you are viewing a picture, you can do many things. There are
- many keys and function keys that perform various operations. The
- following is a list of all keystroke operations categorized:
-
- Color/Brightness Controls
-
- CTRL-F1/F2 allows you to increase or decrease the amount of
- RED intensity of the picture.
-
- CTRL-F3/F4 allows you to increase or decrease the amount of
- GREEN intensity of the picture.
-
- CTRL-F5/F6 allows you to increase or decrease the amount of
- BLUE intensity of the picture.
-
- CTRL-F7/F8 allows you to increase or decrease the contrast of
- the picture.
-
- CTRL-F9/F10 allows you to increase or decrease the brightness
- of the picture.
-
- I allows you to invert(reverse) the colors. It makes
- pictures look as though they are a negative.
-
- G allows you to force the picture into a GRAY (Black
- & White) picture.
-
- ALT-F9 allows you to animate the color palette. In other
- words all of the colors in the picture change
- rapidly. It almost makes the picture look like
- it's moving. It's great for fractal images.
-
- ALT-F10 allows you to restore the coloring of the picture
- after you have played with the color changing
- operations above.
-
- Picture Movement
-
- C centers the picture on the screen.
-
- O Orients the picture into the upper left hand
- corner of your screen.
-
- Arrow Keys move the picture around the screen up, down, left
- and right in case you can't view the entire
- pictures on your screen at once. If you hold down
- on the SHIFT key while using the numeric keypad
- arrow keys, the picture will move in larger
-
-
-
-
- __________________________________________________________________________
-
-
-
- 44 GIF-REED
- __________________________________________________________________________
-
- increments. This allows you to move faster to a
- specific spot in the picture.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- __________________________________________________________________________
-
-
-
- GIF-REED 45
- __________________________________________________________________________
-
-
- General Program Operation
-
- F1 will bring up the help screens.
-
- ALT-F2 is the DOS/BOSS key. It shells you out to a DOS
- prompt. At this point you can do any DOS commands
- and even run small programs. Once finished with
- the DOS Shell, type EXIT at the DOS prompt and you
- will be asked to enter a password. Press ALT-F2 at
- this time. You will then be placed back into the
- picture on your screen.
-
- ESC quits out of view mode and places you back at the
- file list menu.
-
- PgUp/PgDn allows you to view the Previous/Next picture in
- the file list without having to go back to the
- file list menu.
-
-
- File Operations
-
- P prints the screen to your printer. See the section
- on Printing Operations.
-
- ALT-D will delete the picture you are looking at.
-
- W writes the current screen to a GIF, BMP, PIC or
- PCX file of your choice. If you write a file, then
- upon returning to the main file menu, ALL files
- will be re-read from the disk to build the file
- list menu. This is so that the NEW file you just
- created will appear in the list.
-
- NOTE: If you had any selected files in the list of
- files, you will be given the opportunity to NOT
- reload the list. This preserves your selections!
-
- NOTE: GIF and BMP files save in the 256 color
- mode. The PCX and PIC file format allows you to
- select 2/16/256 colors before writing out the new
- PCX or PIC file.
-
- NOTE: When creating a GIF file you can add
- comments to your GIF file. If you choose to add
- comments the GIF file will be written out as a
- GIF89a file instead of a GIF87a file This means
- that some OLDER viewers may not be able to read
- it. If your screen is in 320x200 mode then your
- comments can only be 35 characters wide, otherwise
-
-
-
- __________________________________________________________________________
-
-
-
- 46 GIF-REED
- __________________________________________________________________________
-
- you can type up to 75 characters per line of
- comment. When done adding comments just press
- RETURN when the comment line is prompted.
-
- ALT-F displays information about the picture file, such
- as filename, size, resolution, score and category
- and number of colors in image.
-
- ALT-C This allows you to copy all of the marked
- (selected) images from the catalog file you are
- currently displaying. You are then asked to enter
- the destination path. If any file(s) couldn't be
- copied (disk full), an error message will be
- displayed. These files will NOT become un-marked
- after the copy operation is completed. This is so
- that you may put in a new floppy and press ALT-C
- again to copy the remaining files that didn't copy
- in the first place. See the section on Catalog
- Features / Operations.
-
- Image Control
-
- ALT-E Entertainment mode. After you press ALT-E, you
- will be asked if you want to play an easy, hard or
- expert game. The game is actually a puzzle.
- PuzzleFun actually takes the image and shakes it
- up so that its scattered about. It's up to you to
- put it back together. It can also be used as an
- educational tool for children! For complete
- details on PuzzleFun, see the chapter on Puzzle-
- Fun.
-
- E Edits the picture. You can edit the picture's
- colors. You can even change the look of specified
- colors(you could change bright red to appear as a
- dark red). You can also change the order of the
- colors in the color map!
-
- Pixel Editor Screen Layout
-
- The edit screen is broken into 4 parts.
-
- 1. Color Map
- 2. Pixel Editing Window
- 3. Viewing Window
- 4. Color Adjusting Window
-
- The Color map is displayed on the top half of the
- screen. You can select colors from this color map
- to change individual DOTS(pixels) in the image.
- The color map shows 256 colors. Some images don't
-
-
-
- __________________________________________________________________________
-
-
-
- GIF-REED 47
- __________________________________________________________________________
-
- use all 256 color entries. If a color entry is NOT
- used by the image, the color entry will have a
- WHITE dot in the middle of the color surrounded by
- a BLACK box which is surrounded by the color that
- is NOT used by the image.
-
- The pixel editing window is in the lower right
- portion of the screen. This window is an
- enlargement of 26 DOTS wide and 26 DOTS high.
- These DOTS can have their colors changed easily!
-
- The Viewing Window shows a reduced portion of the
- entire image. You can move around the image by
- using this viewing window and your mouse. This
- window is in the lower left portion of the screen.
- The viewing window is bordered by the default
- foreground color. This border is bordered by the
- default background color. This is so that you can
- see the foreground and background colors at a
- glance.
-
- The Color adjusting window allows you to make a
- GLOBAL change to ANY color in the image. In other
- words you can make the color RED become BLUE
- throughout the ENTIRE picture. The color adjusting
- window is located in the same spot as the Viewing
- window.
-
- Color Map Functions
-
- In order to pick a color you must move the mouse
- over the color in the color map that you want to
- select and then press the LEFT or RIGHT button
- depending if you want to change the default color
- of the foreground or background colors.
-
- If you move the mouse into the color map and press
- DEL, the color under the mouse will be deleted.
- You can then move the mouse to the point where you
- want to insert it back in the color map. Then
- press INSert and wala the color map will move to
- adjust. Also ALL colors used in the picture will
- be updated so that you image doesn't get distorted
- (wrong) colors being displayed.
-
- If you press "C" while the mouse is on top of a
- color in the color map, you can convert a color in
- the image into a NEW color. After pressing "C"
- after the mouse is on top of the color you want to
- convert, move the mouse to the NEW color in the
- color map and then click the mouse button. This
-
-
-
- __________________________________________________________________________
-
-
-
- 48 GIF-REED
- __________________________________________________________________________
-
- will take every part of the picture that had the
- OLD color in it and replace it with the NEW color
- specified by the click of the mouse. This is great
- for translating colors. Once you have performed
- this operation, the OLD color in the color map is
- now UNUSED! If you choose, you can use it for what
- you like! Once you have clicked on the NEW color.
- The image is then displayed for you to see if you
- like it. Press any key to quit the preview
- display. It will then ask if you want to save the
- changes. Respond properly.
-
- Edit Screen Functions
-
- If you click the left button on one of the colors
- in the color map, then the default foreground
- color changes to this color. If you click the
- right button on one of the colors in the color
- map, then the default background color changes to
- this color.
-
- If you place the mouse cursor into the pixel
- editing window(lower right portion of the screen),
- then clicking the left button changes the current
- color to the default foreground color. Clicking
- the right button changes the current DOT(pixel) to
- the default background color. If you hold the
- button down and move the mouse around you will be
- changing a lot of dots until you lift off the
- mouse button.
-
- If you press "F" or "B" while the mouse is in the
- pixel editing window, the FOREground/BACKground
- colors will change to the color the mouse is
- sitting on top of in the pixel editing window.
-
- If you press "U" while in the pixel editing window
- you can undo the last change you made. In fact it
- remembers the last 600 DOT changes you made to the
- picture. Everytime you pan(move) the picture and
- accept/abort the changes the UN-DO buffer gets
- reset to zero.
-
- If you press "V" you can view the entire image on
- the screen. This is so that you can see what the
- changes you have made have done to the picture.
- Pressing any key to gets back to editing.
-
- Viewing Window Movement
-
-
-
-
-
- __________________________________________________________________________
-
-
-
- GIF-REED 49
- __________________________________________________________________________
-
- If you press on any mouse button while the mouse
- cursor is NOT in the color map or pixel editing
- window, the picture will move(pan) in the
- direction you move the mouse until you lift up off
- the mouse button. If you have changed ANY dots in
- the pixel editing window, you will be asked if you
- want to save the changes before panning.
-
-
- Color Adjusting Function
-
- If you press the SPACE-BAR while the mouse is in
- the color map OR in the pixel editing window, the
- color that the mouse is sitting on will be Graphed
- out in the lower left hand portion of the screen
- into the Color Adjusting Window. This graph is
- broken into 3 parts the Top bar shows how much RED
- is in the color, the Middle bar shows how much
- GREEN and the bottom bar shows how much BLUE is in
- the color. If you place the mouse over one of the
- 3 bars you can increase or decrease the amount of
- RED, GREEN or BLUE that makes up the color that
- you chose. Press ESCAPE if you don't like the
- changes otherwise press RETURN. If you press "V"
- you can see the entire image to see just how the
- color change that you made effects the picture.
- Pressing any key resumes color adjusting! This
- feature allows you to make GLOBAL changes to a
- color. Everywhere the color that your are changing
- exists in the image also gets changed! This is
- great for changing the background colors etc...
-
- When Done
-
- When finished making changes press ESCAPE.
-
- NOTE: You can press F1 for help while editing
- DOTS. You can also press F1 for additional help
- while in the Color Adjusting Window.
-
- F flips the picture top to bottom. Think of this as
- an upside down function.
-
- M mirror images the picture. Think of this as a
- sideways operation.
-
- > rotates the picture clockwise.
-
- S This allows you to sort the image's color-map. It
- sorts the color map with the most frequently used
- colors at the front of the color map. This is
-
-
-
- __________________________________________________________________________
-
-
-
- 50 GIF-REED
- __________________________________________________________________________
-
- great for images being displayed in Windows,
- because Windows GRABS the TOP 16 colors(if you're
- using a 256 color driver for Windows) in every
- image's color map for display purposes. This
- produces FUNNY looking pictures if the picture
- used a lot of a particular color that Windows took
- over and changed to its own liking! By sorting the
- color map, the least used colors are placed at the
- top. In fact a lot of images don't use the full
- 256 colors available in the color map. This means
- that most images wouldn't be disturbed by
- Windows(after sorting is done) because the colors
- used by Windows would be colors in the color map
- that weren't even used by the image! If you edit
- the picture using the "E" command, the colors in
- the color map that aren't used by the picture are
- displayed with a white dot surrounded by a black
- box surrounded by the color. Here is a cheap
- looking example of a color in the color map.
-
- CCCCCCCCCCCC
- CCCCCCCCCCCC
- CCCCCBBBCCCC
- CCCCCBWBCCCC
- CCCCCBBBCCCC
- CCCCCCCCCCCC
- CCCCCCCCCCCC
-
- The "C" represents the color of the color. The "B"
- represents BLACK color. And the "W" represents
- WHITE color.
-
- Once you have sorted the colors you should update
- the image colors. The programs asks if you wish
- this to happen. If you don't do this, then the
- image will look rather strange but might be
- interesting to do on fractal images or images
- other than photographic type images.
-
- A Pressing A while viewing a picture allows you to
- ADJUST the colors in the picture for use within
- Windows. The TOP 16 colors are removed from the
- picture, while trying to keep the parts of the
- image that used those deleted colors using colors
- that closely matched what were in the original
- image! This way, if you SAVE the picture back to
- disk and use it in Windows, the picture will be
- displayed without ANY disturbing of the colors by
- Windows.
-
-
-
-
-
- __________________________________________________________________________
-
-
-
- GIF-REED 51
- __________________________________________________________________________
-
- ALT-T Adds text to the picture. You can select between 3
- different text styles. You can choose between 5
- different text sizes. You can also select the
- foreground and background colors of the text. You
- can choose between straight text or transparent
- text. Once you have chosen the text features you
- want then the actual text is placed in the upper
- left hand corner of your screen. You can place the
- text anywhere on the screen by using the mouse.
- When placed where you want it, just click a mouse
- button.
-
- NOTE: If you want the text to be upside down or
- sideways, just rotate the picture first and then
- add the text! Pretty clever?
-
- TAB resizes the picture to fit the screen if the
- picture needs to be enlarged or shrunk to fit
- within the current screen size. The method of
- enlarging or shrinking is a standard method and is
- quite fast.
-
- SHIFT-TAB resizes the picture to fit the screen if the
- picture needs to be enlarged or shrunk to fit
- within the current screen size. The method of
- enlarging or shrinking is special to GIF-REED and
- produces a better image than the standard method
- and is slower too.
-
- R restores the picture back from an image altering
- function such as a trim or resize.
-
- ALT-R restores the picture back to its original look.
- It's like pressing R many times or pressing ESC to
- get back to the main file menu and then pressing
- return to reload the picture. As you can see this
- saves keystrokes. But more important than saving
- ONE keystroke, it's FASTER!
-
- + increases the screen resolution. The images will
- appear to get smaller as you increase the
- resolution.
-
- - decreases the screen resolution. The images will
- appear to get larger as you decrease the
- resolution.
-
- F7 locks/unlocks the resolution to whatever screen
- resolution you happen to be in. This way the next
- picture that gets loaded will be loaded in that
- resolution too.
-
-
-
- __________________________________________________________________________
-
-
-
- 52 GIF-REED
- __________________________________________________________________________
-
- Mouse Operation While Viewing
-
- After a picture is loaded, you will NOT see the mouse cursor.
- This is so that the picture in its entirety is displayed without
- an annoying mouse cursor smack in the middle of the screen. Once
- you MOVE the mouse around, the mouse cursor will appear.
-
- NOTE: When the program asks for (Y)es or (N)o input, you can
- click the Left and Right buttons to simulate the keyboard
- responses! Also the middle button acts like the ESCAPE key in
- this case.
-
- You can click the Middle mouse button and it will act as though
- you pressed ESC to get you back to the main file list menu.
-
- If you click the right button it will act as though you pressed
- the PgDn key to load the next picture.
-
- If you click the left button it will act as though you pressed
- the PgUp key to load the previous picture.
-
- If you hold down on the left button and then move it around you
- will see the picture move around too. This is called picture
- panning.
-
- If you click a mouse button while the mouse cursor is at the top
- of the screen, a help screen will appear.
-
- If you hold down on the right mouse button, you will be able to
- draw a box by moving the mouse around. You can see the width and
- height of the box displayed in the upper left hand corner of your
- screen. If you let go of the right button, the screen will
- refresh and act as though you did nothing useful. This is handy
- if you decide to draw a box in a different spot. If you move the
- mouse all the way to the edge of the screen, the picture will
- move over(pan) so that you have an opportunity to make a bigger
- box. This is great if you want to mark a box that is BIGGER than
- what your screen is. Once you have the box the way you want it,
- hold down on the left button. This freezes the box on the screen.
-
- Now you have 5 choices:
- (1) TRIM/CROP you can click on the outside of the box and
- the picture will be trimmed so that
- everything outside the box is erased.
- (2) ENLARGE 1 you can click the right button while the
- mouse cursor is INSIDE the box and the image
- inside the box will be enlarged to fill the
- screen using the enlarging mode-1.
-
- (3) ENLARGE 2 you can click the left button while the mouse
- is inside the box to enlarge the image using
-
-
-
- __________________________________________________________________________
-
-
-
- GIF-REED 53
- __________________________________________________________________________
-
- enlarging mode-2. Enlarging mode-1 is the
- standard way. It's fast and pretty good.
- Enlarging mode-2 is our special way. It's
- slower and much better results, especially in
- the higher resolution modes.
-
- (4) ERASE BOX You can press the DELete key and the entire
- box will be filled in with a color of your
- choice. You can either select the default
- BackGround color or you can choose a color
- from the color map. This allows you to make
- cool looking boxes and borders. It's possible
- to increase the image dimensions by having
- part of the box OUTSIDE of the current image
- dimensions. If this occurs the image is
- automatically enlarge to hold the new BOX
- area to be filled in.
-
- (5) BOX/LINE You can press "B" to indicate that you want
- to make a box. You will be asked what color
- you want to make the box and also how thick
- to make the box. NOTE: If you this BOX making
- procedure to make a BOX very narrow you can
- see that you can actually create LINES as
- well! It's possible to increase the image
- dimensions by having part of the box OUTSIDE
- of the current image dimensions. If this
- occurs the image is automatically enlarge to
- hold the new BOX area to be made.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- __________________________________________________________________________
-
-
-
- 54 GIF-REED
- __________________________________________________________________________
-
- Printing Operations
-
- GIF-REED has a powerful print feature that prints to an HP or
- EPSON compatible type printer. GIF-REED supports 8 pin and 24 pin
- operation of the EPSON Dot Matrix printers. If you own an EPSON
- RX, MX or FX then only 8 pin operation will take place. If you
- own an EPSON LQ series printer then 24 pin or 8 pin operations
- can be chosen from. There are many options that control the
- printed output. These options are broken into groups.
-
- Print Quality
-
- The print quality options control how the printed output will
- look. There are 4 options in this part.
-
- 1. Halftone-A
- 2. Halftone-B
- 3. Dithered Only
- 4. Smoothing
-
- Halftone-A produces excellent output for images that are
- multicolored. Color images look great when printed using the
- halftone-A option. Black & White or just two color images don't
- look as good using this method.
-
- Halftone-B is the same as halftone-A except that the output looks
- a little better in most cases. Play and see which gives you
- better looking printouts.
-
- Dithered Only produces output that is great for monochrome (2
- color) images. If your image was a color image, the printed
- output tends to look a little grainy. This mode of output also
- tends to take a lot longer to produce.
-
- NOTE: It might be noted that on some DOT matrix printers the
- DITHERED ONLY output looks better than the Halftone options!
-
- Smoothing is a toggled option. If you select it, it changes from
- the current selection. Yes and No are the only settings for this
- option. If set to YES, an image will be better reproduced on your
- printed output. Smoothing only occurs if the image has to be
- shrunk to fit into the printed output size. There is NO smoothing
- when enlarging images to fit on the paper. The smoothing
- appearance can look good for some types of images and poor for
- others. Play with the smoothing to see which mode performs best
- for you. In general smoothing always gives you better results.
-
-
- Setting Margins
-
-
-
-
-
- __________________________________________________________________________
-
-
-
- GIF-REED 55
- __________________________________________________________________________
-
- You can set the TOP and LEFT margins for the printed output. You
- can also indicate if you want the output CENTERED on the page.
- These margin controls are very flexible.
-
-
- Setting Printed Width
-
- You can set the printed output width and height. It is possible
- that by choosing a very narrow print width and a very tall print
- height that your printed output will look very skinny. You can
- also choose to have your printed output adjusted for aspect.
- Aspect is the thing used to make sure circles look like circles
- when printed instead of eggs when printed. If you choose to keep
- the aspect ratio, then the largest possible image that can fit
- into the print width and print height will be printed. The output
- will NOT look skinny or fat. It will look just right.
-
- NOTE: A width or height of .25 is as small as you can input.
- Values smaller than this will result in an error beep. Values
- greater than 10.5 will also result in an error beep.
-
-
- Choosing A Printer
-
- You can choose between several different printers (more printers
- will be supported later!) You can select HP Laser, HP Laser Jet
- 4, EPSON MX, EPSON FX, EPSON LQ. If you have an HP Laser 3, just
- pick HP Laser.
-
- GIF-REED has automatic default settings for each printer. For
- example: When you choose HP Laser, the default settings become
- HALFTONE-B and 300x300. If you choose EPSON FX, the default
- settings become DITHER ONLY and 240x72. This is so that if you
- don't want the play around with the different possible
- combinations of resolutions and quality options, the defaults
- picked are pretty much the optimum settings for best looking
- output.
-
- Of course after you have selected a printer, you can go back and
- change the quality type and printer resolution!
-
-
- Controlling Printer Output
-
- You can also select where the printed output should go. The
- default is PRN. This is your 1st printer. If you selected LPT1
- that would be the SAME as PRN. If you select LPT2 then your 2nd
- printer would be selected. You can also type in a filename (a
- short one). So for example: You could type in:
-
- C:\GIFPRN
-
-
-
- __________________________________________________________________________
-
-
-
- 56 GIF-REED
- __________________________________________________________________________
-
-
- This would cause GIF-REED to send the printed output to a file
- called "C:\GIFPRN". This file could then be copied to your
- printer like so:
-
- C>COPY C:\GIFPRN PRN
-
- This would in effect print the picture. You could also take that
- file and copy it to a floppy and then take the floppy to a
- different machine with a printer that you wanted to print to and
- then do the above command to copy the file to the printer.
-
-
- Picking A Resolution
-
- As a rule of thumb the highest resolution available is the best
- choice for laser printers. For EPSON printers, the next to the
- highest resolution is usually the best choice. So for EPSON FX/MX
- printers 120x72 would be the best, NOT 240x72. This is because
- the highest resolution prints TOO dark. For EPSON LQ type
- printers 180x180 is the best, NOT 360x180. Again this is because
- the 380x180 prints TOO dark. This is because of the way the print
- heads work on DOT matrix printers.
-
- NOTE: The lower the resolution the FASTER it is to print. For
- example: 75x75 would result in quicker printouts than 300x300 for
- HP Laser printers. Of course quality is sacrificed.
-
-
-
- Other Commands
-
- If, after messing around with different options, you decide you
- want the print options defaults loaded then use option 15. This
- reloads the print options from the configuration file. If you
- decide you don't want to print the image just press ESCAPE. If
- you want to print the image with the current settings just press
- "P".
-
- NOTE: Any settings that have been changed are NOT updated in the
- configuration file. You MUST press ALT-U from the main files list
- menu to save the printer configuration out.
-
-
- Controls while printing
-
- If you press ESCAPE while printing, the printing process stops
- and whatever was sent to the printer is then printed. Any other
- key pressed while printing will NOT do anything except exercise
- your fingers! As the image is being printed you will see a black
- & white(Zebra) line scrolling down your screen. Once it reaches
-
-
-
- __________________________________________________________________________
-
-
-
- GIF-REED 57
- __________________________________________________________________________
-
- the bottom, the next page of graphics is displayed and the black
- & white line starts from the top again. This way you can see at
- all times exactly where the program is in the printing process.
-
-
- Advanced Printing Capability
-
- You can now send the printer your very own customized printer
- initialization codes. These codes will be sent to your printer
- BEFORE any printing has started. This way you can control your
- printer fully. Also we added the ability to send the printer
- customized printer codes AFTER the image is printed. The way you
- build the customized codes is easy. There are TWO files to
- create:
-
- 1. GIFVINIT.PRN (Codes to send BEFORE print starts)
- 2. GIFVPOST.PRN (Codes to send AFTER image prints)
-
- If either of these files exist in the GIF-REED directory at the
- time of printing, they will be scanned for printer codes to send
- to the printer. For example: If you wanted to send to the printer
- an ESCAPE, then an uppercase A and then a return; You would put
- in the GIFVINIT.PRN file the following:
-
-
- 27,"A",13
-
- The 27 is the ASCII code for ESCAPE. The 13 is the ASCII code for
- return(ENTER). The "A" will be sent to the printer directly. In
- fact ANYTHING inside QUOTES will be sent to the printer WITHOUT
- translation. So for example, you could send:
-
- "This is a cool IMAGE!",13,13
-
- This would send the title "This is a cool IMAGE!" (without the
- quotes of course) to the printer! Then 2(two) line feeds will be
- sent.
-
- NOTE: This capability is NOT for most people. Only use it if you
- need to and know what ASCII codes to send to the printer!!!!
-
- NOTE: ANY line in the GIFVINIT.PRN or GIFVPOST.PRN files that
- start with a ";"(semicolon) will be ignored. This is so that you
- may put comments in these files without actually sending the
- comments to your printer! For example: If your GIFVINIT.PRN file
- has:
- ;
- ;Indicate to use legal sized paper!
- ;
- 27,"*A"
- ; That's all folks!
-
-
-
- __________________________________________________________________________
-
-
-
- 58 GIF-REED
- __________________________________________________________________________
-
-
- The only thing sent to the printer would be an ESCAPE (27) and
- then "*A" without the quote marks. All of the other lines would
- be ignored. In fact BLANK lines are ignored too!
-
- HINTS: Possible uses for this feature might be to RETRACT your
- paper before printing, selecting which paper tray to load from if
- your printer supports multiple paper inputs. You could also use
- it to put your laser printer into landscape mode. You might also
- use it to force a particular color from a color ribbon. The uses
- are pretty much endless.
-
-
- BEST Printing Modes
-
- If you are using a laser printer, pick the highest resolution
- (such as 300x300 or 600x600 for HP Laser 4). This will give finer
- looking detail. Also pick Halftone B as the quality type.
-
- If you are using a DOT MATRIX printer, pick 120x60 or 120x72
- depending on if you are using an EPSON LQ or earlier EPSON.
- Picking the 240x?? resolution actually produces POORER quality
- because of the way the pins fire from the print head. The only
- kind of image that looks better in the 240x?? mode is line art,
- NOT SCANNED images such as pictures. Pick dither only as the
- quality type.
-
-
- Controlling Brightness and Contrast
-
- If you want the image to appear brighter or darker, use the CTRL-
- 10 or CTRL-F9 key commands while viewing the image. Then select
- to print with the P command. If you want the image to have less
- or more contrast, press the CTRL-F7 or CTRL-F8 key commands while
- viewing the image. Then select P to print.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- __________________________________________________________________________
-
-
-
- GIF-REED 59
- __________________________________________________________________________
-
- Using GIF-REED Under Windows 3.0
-
- If you plan to use GIF-REED while inside of Windows, you should
- make sure that you are familiar with DOS subdirectories and the
- Windows PIF Editor. If NOT, I suggest that you familiarize
- yourself with the Windows PIF editor. The PIF editor is really
- quite easy to use.
-
-
- Automatic Installation Of GIF-REED For Windows 3.0
-
- Run GIFVWIN.EXE at the DOS prompt like so:
-
- C>GIFVWIN
-
- This program will automatically update the GIFV.PIF file to
- indicate what subdirectory you have placed GIF-REED. This program
- will also COPY the GIFV.PIF file into your Windows directory.
-
- The next step is to add GIF-REED to the Program Managers' list of
- programs to run. The section "Creating A Windows Menu Item With
- ICON" discusses how to do this.
-
-
- Manual Installation Of GIF-REED For Windows 3.0
-
- The first thing you'll want to do is to Copy the GIFV.PIF file
- into the Windows directory. For example: If you've stored GIF-
- REED in a directory called D:\GIFREED then you would type:
-
- D>COPY D:\GIFREED\GIFV.PIF E:\WIN31
-
- This of course assumes that your Windows 3.x directory is located
- in "E:\WIN31". If not, replace "E:\WIN31" with your Windows 3.x
- subdirectory.
-
- The next step would be to Customize the GIFV.PIF file for use
- with Windows. Make sure you load Windows first. Then follow these
- steps carefully, if you are a Windows novice:
-
- (1) Put yourself at the Program Manager.
- (2) Select WINDOW
- (3) Select MAIN
- (4) RUN PIF-EDITOR
- (5) Select FILE
- (6) Select OPEN
- (7) Pick GIFV.PIF as file to edit.
- (8) Enter proper path and program name. This would be path &
- filename. For example: If GIF-REED was stored in D:\GIFREED
- then enter "D:GIFREED\GIFV.EXE" without the quotes of
- course.
-
-
-
- __________________________________________________________________________
-
-
-
- 60 GIF-REED
- __________________________________________________________________________
-
- (9) Enter the Start-Up directory. This would be the SAME as
- the GIF-REED directory. For Example: "D:\GIFREED" without
- the quotes of course.
- (10) Select FILE
- (11) Select SAVE
- (12) Select FILE (13) Select EXIT. This concludes the
- updating of the PIF file with the PIF Editor. Easy?
-
- The next step is to add GIF-REED to the Program Managers' list of
- programs to run. The next section discusses how to do this.
-
-
- Creating A Windows Menu Item With ICON
-
- This step actually puts an entry in your Windows menu selection
- area. Of course you will have to decide where (what window) to
- put GIF-REED. I would suggest that you place it in either the NON
- Windows Applications or Windows Applications. Just follow these
- simple steps:
-
- (1) Put yourself in the Program Manager
- (2) Select WINDOW
- (3) Select Non-Windows Applications or Windows Applications
- (4) Select FILE
- (5) Select NEW
- (6) Select Program Item
- (7) Enter "GIF-REED" for program description. Enter
- "GIFV.PIF" for command line.
- (8) Select CHANGE ICON
- (9). Skip error message by clicking on OK.
- (10) Enter path and "GIFV.ICO" for icon name. For example if
- GIF-REED was stored in "D:\GIFREED" then you would type
- "D:\GIFREED\GIFV.ICO" then return. Only one icon should
- appear. Select this icon (it looks like mountains).
- (11) Select OK until back at Program Manager. You should now
- see a GIF-REED Icon that you can run.
-
- Once you have GIF-REED as a Windows ICON. You can double-click on
- it to run it. While it's running you can switch back to Windows
- by pressing ALT-ENTER. This puts GIF-REED on hold so that you may
- do other Windows functions. When ready to get back to GIF-REED
- just double-click on the GIF-REED ICON and then press ALT-ENTER
- to put you into FULL screen mode. It's that simple to do.
-
- NOTE: If using GIF-REED under Windows, you should still try to
- use EMS memory for the picture buffer. Otherwise use XMS. And as
- mentioned before if you cannot, then use DISK.
-
-
-
-
-
-
-
- __________________________________________________________________________
-
-
-
- GIF-REED 61
- __________________________________________________________________________
-
- SYSOP GIF-REED
-
-
- The SYSOP version of GIF-REED allows a SYSOP to download
- truckloads of GIF/BMP/PCX or PIC files. Then the SYSOP can tell
- GIF-REED to produce catalogs of these files. These catalogs can
- be anywhere from 320x200 up to 2048x1536 in dimensions. They can
- also have up to 10 ROWS of thumbnail images within the catalog.
- Along with producing the catalogs, GIF-REED can optionally create
- and or append to a specified DIR TEXT file. The DIR file that you
- specify will be modified to show the NEW catalogs generated along
- with their appropriate file DATE & SIZE and description. You can
- choose between a long format or a short format for the
- description. Also you can place a TITLE on your catalogs so that
- you may advertise you BBS or whatever. We've provided a sample
- title file called GIFVTIT.GIF in this package.
-
- The typical way of building the catalogs and updating the
- appropriate DIR files is shown below:
-
- C>GIFV path /C:catname /T:title /BBS:{PCBOARD,PCBOARDL,WILDCAT}
- /DIR:filename
-
- The path indicates where the images to be cataloged are kept. The
- catname is the name of the resulting catalog. The title is the
- name of an image file that is to be used as a TITLE to your
- catalogs. The /BBS: command indicates what type of BBS support
- you want. So far the BBS's supported are PCBOARD and WILDCAT. The
- PCBOARDL is used if you want the description file to contain a
- longer(detailed) description of the files that are contained in
- the catalog files. The /DIR: command tells where the resulting
- description file is to go or is currently located!
-
-
- Example use with PCBOARD
-
- With the above command format in mind you could to the following
- command.
-
- C>GIFV F:\GIFS /C:F:\GIFSUP\NEW /T:YOURS.GIF /BBS:PCBOARDL
- /DIR:F:\PCB\NODE1\DIR99
-
- This command would take all images in F:\GIFS and catalog them
- up. The catalogs will be called NEW___00.GIF, NEW___01.GIF,
- NEW___02.GIF and so on. They will be stored in the F:\GIFSUP
- directory. These catalogs will also have your BRAND on it by
- placing a title at the TOP of the catalogs. The image used to
- create the title is read from a file called YOURS.GIF stored in
- the GIF-REED program directory. The resulting catalogs will have
- complete filenames & descriptions stored in PCBOARD format using
- the LONG format in the file called F:\PCB\NODE1\DIR99. If any
-
-
-
- __________________________________________________________________________
-
-
-
- 62 GIF-REED
- __________________________________________________________________________
-
- entries are currently in the DIR99 file, they will remain. Here's
- what the example DIR99 file might look like:
-
- Image Catalogs DIR
-
- | Filename | | Size | | Date | |Description for this file
- |
- ============ ======== ======== ================================
- NEW___00.GIF 164399 01-07-93 L-BUF144.GIF L-BUF150.GIF L-BUF151.GIF
- |L-BUF156.GIF L-BUF158.GIF L-BUF165.GIF
- |L-BUF176.GIF L-BUF190.GIF L-BUF192.GIF
- |L-BUF195.GIF L-BUF207.GIF L-BUF227.GIF
- |L-BUF244.GIF L-BUF245.GIF L-BUF246.GIF
- |L-BUF247.GIF L-BUF249.GIF L-BUF279.GIF
- |L-BUF304.GIF L-BUF317.GIF L-BUF321.GIF
- |L-BUF326.GIF L-BUF332.GIF L-BUF349.GIF
- |L-BUF351.GIF L-BUF359.GIF L-BUF369.GIF
- |L-BUF374.GIF L-BUF377.GIF L-BUF386.GIF
- |L-BUF389.GIF L-BUF395.GIF L-BUF397.GIF
- |L-BUF402.GIF L-BUF406.GIF
- NEW___01.GIF 163745 01-07-93 L-DG-013.GIF L-HOOT25.GIF L-HOOT55.GIF
- |L-HOT045.GIF L-HIP007.GIF L-P&H-30.GIF
- |L-P&H-31.GIF L-PREG04.GIF L-PS-022.GIF
- |L-ROCK03.GIF L-ROCK06.GIF L-TL-AC1.GIF
- |L-ZENA00.GIF L-ZENA01.GIF L-ZENA02.GIF
- |L-ZENA03.GIF L-ZENA04.GIF L-ZENA05.GIF
- |L-ZENA06.GIF L-ZENA07.GIF L-ZENA10.GIF
- |L-ZENA11.GIF LEOSHA1.GIF LGTONGUE.GIF
- |MELLISA3.GIF MILK09.GIF MILK13.GIF
- |MKPP05.GIF MM-R-006.GIF MORGANA.GIF
- |PPEAKS2.GIF PPER0051.GIF ROCK238.GIF
- |ROCK242.GIF ROCKLOG3.GIF
-
-
- Example use with WILDCAT!
-
-
- C>GIFV F:\GIFS /C:CARS /T:YOURS.BMP /BBS:WILDCAT
- /DIR:FILE.LST
-
- This command would take all images in F:\GIFS and catalog them
- up. The catalogs will be called CARS__00.GIF, CARS__01.GIF,
- CARS__02.GIF and so on. They will be stored in the GIF-REED
- program directory area. These catalogs will also have your BRAND
- on it by placing a title at the TOP of the catalogs. The image
- used to create the title is read from a file called YOURS.BMP
- stored in the GIF-REED program directory. The resulting catalogs
- will have complete filenames & descriptions stored in WILDCAT
- format using a text file called FILE.LST stored in the GIF-REED
- program directory. If any entries are currently in the FILE.LST
- file, they will remain. This way you could process many
-
-
-
- __________________________________________________________________________
-
-
-
- GIF-REED 63
- __________________________________________________________________________
-
- directories of image files through a batchfile and produce just
- ONE text file that the WILDCAT utility program WCFILE would
- process.
-
-
- Example using a BATCH FILE
-
- Below is an example batch file assuming GIFV.EXE is in your path
- and that the path for GIF-REED is F:\GIFV:
-
- DEL F:\GIFV\FILE.LST
- GIFV F:\GIFS\CARS /C:AUTOS /T:TIT1.GIF /BBS:WILDCAT /DIR:FILE.LST
- GIFV F:\GIFS\SWIM /C:SWIM /T:TIT1.GIF /BBS:WILDCAT /DIR:FILE.LST
- GIFV F:\BIRDS /C:BIRDS /T:TIT1.GIF /BBS:WILDCAT /DIR:FILE.LST
- GIFV F:\PIC\SCANS /C:NEW /T:TIT1.GIF /BBS:WILDCAT /DIR:FILE.LST
-
-
- This batchfile would catalog up 4(four) directories of image
- files and would place ALL of the resulting catalogs in the GIF-
- REED program directory. In addition it would start from a blank
- FILE.LST file and have all of the catalog information stored in
- the FILE.LST file. The resulting FILE.LST file might look
- something like this:
-
- AUTOS_00.GIF Cataloged files 0131PICG.GIF - 0602PICP.GIF
- AUTOS_01.GIF Cataloged files 0607PICP.GIF - 0682PICP.GIF
- SWIM__00.GIF Cataloged files SI000012.GIF - SI000199.GIF
- SWIM__01.GIF Cataloged files SI000200.GIF - SI000240.GIF
- SWIM__02.GIF Cataloged files SI000241.GIF - SI000260.GIF
- BIRDS_00.GIF Cataloged files ROBIN012.GIF - ROBIN040.GIF
- NEW___00.GIF Cataloged files DS-X-234.GIF - DS-X-250.GIF
- NEW___01.GIF Cataloged files DS-X-251.GIF - DS-X-270.GIF
- NEW___02.GIF Cataloged files DS-X-300.GIF - DS-X-340.GIF
-
-
- This automated process should facilitate the posting of NEW gifs
- via the catalog method! This is a GIF's SYSOPS dream(hopefully)!
-
- This makes the processing of GIF/BMP/PCX/PIC files all automatic
- thus saving the SYSOP's valuable time. As a fellow SYSOP I know
- there is never enough time in a day and anything to automate the
- process is a blessing.
-
-
- NOTE: You can NOT specify more than ONE /BBS: command when
- running GIF-REED. If you do, only the LAST use of the /BBS:
- command will be the one actually used. You MUST use the /C:
- command in order to AUTOMATICALLY generate the text file
- containing the file information and descriptions.
-
-
-
-
-
- __________________________________________________________________________
-
-
-
- 64 GIF-REED
- __________________________________________________________________________
-
- HINT: If it appears that the catalogs aren't coming out in the
- format that you want, run GIF-REED in normal(manual) mode and
- press CTRL-C from that main files list menu. This brings up the
- catalog options menu. Select the settings you wish to change and
- or set. Then when done, press ALT-U to bring up the User
- Configuration menu. Select option 7 to save the Catalog Options
- Defaults. Then the next time you run GIF-REED in automatic mode,
- the default catalog options will be read from the saved
- configuration file.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- __________________________________________________________________________
-
-
-
- GIF-REED 65
- __________________________________________________________________________
-
- Puzzle-Fun
-
- Puzzle fun is a term we use to describe our entertainment mode.
- When viewing a picture just press ALT-E to enter entertainment
- mode. You can pick from one of three games. Slide-It, JigSaw-It
- or Guess-It. Each of these games have an Easy, Hard and Expert
- mode of play.
-
- Slide-It
-
- If you choose Slide-It, you picture will become jumbled up. Its
- up to you to move the squares around on the screen with the
- Up/Down/Left and Right arrow keys to solve the puzzle. Only one
- piece can move either UP, DOWN, LEFT or RIGHT at any point in
- time. The squares are numbered from 1-9, 1-16 or 1-25 depending
- on the level of the game you choose, starting with the top row as
- being 1 thru ?. In actuality since the upper left square is
- blanked out, that square is considered a -1 and NOT a 1.
-
- NOTE: The easy mode doesn't have the SWAP feature because it's so
- easy you will not need to use it. The EXPERT mode also doesn't
- have the SWAP feature because if you are an EXPERT you shouldn't
- have to rely on cheating features to solve the puzzle.
-
- JigSaw-It
-
- JigSaw-It is a little easier than Slide-It. This is because you
- can point to a piece and then tell where that piece should go.
- It's more like putting together a JIGSAW picture puzzle on your
- screen. Since it's a little easier, the Easy, Hard and Expert
- modes have MORE squares to deal with.
-
-
- Guess-It
-
- Guess-It is very similar to JigSaw-It except that all the pieces
- start off being BLANKED out. When you select a piece to move, it
- shows what part of the image is in the square. You then select
- where you want the piece to go to. If you chose incorrectly, the
- piece goes back to black. If you chose correctly, then the piece
- stays visually on the screen.
-
- General Operations
-
- Although each game operates a little differently, they have a lot
- of features in common.
-
- Press F1 for help on the game. It is game specific help. It shows
- you a quick reference card of what keys do what when inside the
- game. It also tells you how to win and how the game operates.
-
-
-
-
- __________________________________________________________________________
-
-
-
- 66 GIF-REED
- __________________________________________________________________________
-
- If you want to mix the picture up press the "J" key to jumble it
- up. If you want to see what the original picture looked like,
- press the "V" key to view the original image.
-
- If you want to see what order the squares belong in press the "O"
- key to show the order of the squares.
-
- If you don't like the cute sounds or it's late at night you can
- press "N" to toggle the noise on and off.
-
- If you decide you are not smart enough to unscramble the picture
- you can press "C" for cheat. This will unscramble the picture.
- This only works in Slide-It in the Hard mode.
-
- If you just want to cheat a little bit, press "S" to swap two
- squares that are next to each other! This only works in the
- Slide-It game.
-
- When you are done with the entertainment mode just press ESCAPE
- and you will be brought back into the NORMAL viewing mode of your
- ORIGINAL picture.
-
- NOTE: There are 3 levels of each game in PuzzleFun.
- 1. Easy
- 2. Hard
- 3. Expert
-
- Scoring System
-
- PuzzleFUN has a scoring system built in. A perfect score would be
- 5000. It's impossible to achieve this high of a score. Every
- second you take to solve the puzzle takes 4 point away from your
- score. Every move you make takes 1 point away from your score.
- Everytime you use the SWAP cheat mode 100 points are taken away.
- Everytime you use the ORDER and VIEW features, 50 points are
- taken away. If you are playing Guess-It and make a wrong move, 50
- points will be deducted.
-
- The goal is to achieve the highest possible score.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- __________________________________________________________________________
-
-
-
- GIF-REED 67
- __________________________________________________________________________
-
- Catalog Features/Operations
-
- Features
-
- Catalogs are picture files that actually have a bunch of pictures
- in them. Each image in the catalog is (of course) smaller than
- the original image used to create the catalog. But by being able
- to see more than ONE image on your screen at once you can have a
- better feel for what you have. You can also search for a
- particular image quicker! The more images you have in each
- catalog the quicker you will be able to find a particular
- picture. Of course you can go overboard and put TOO MANY pictures
- in a catalog so that you can't even make out what the original
- picture was. This is because the more images per catalog the
- SMALLER each image becomes in the catalog.
-
- Cataloging images is not a new idea. In fact people have been
- doing this for years with photo albums. There are a few programs
- on the market that allow you to create catalogs of your pictures.
- Each one of them has certain restrictions or problems that make
- them less than useful.
-
- GIF-REED is setting the NEW standard in catalog generation and
- viewing. With GIF-REED you can easily create a series of catalogs
- of your favorite subdirectory where you have pictures stored. You
- can do this with ONE DOS command or through ONE keystroke at the
- GIF-REED main menu. You can even point to an image in the catalog
- and click a mouse button and WALLAH, the original picture used to
- create the small image in the catalog will be brought up for
- display! As if this weren't cool enough, you can even point to an
- image in the catalog and click a mouse button and the ORIGINAL
- file becomes marked (selected) for copying. You can select as
- many as you wish from the catalog. You can of course mark and un-
- mark files in case you made a judgement error.
-
- Operations
- From Command Line
-
- There are TWO(2) ways you can create catalogs. You can have GIF-
- REED automatically create a series of catalogs from any directory
- that have picture files in it, by using a DOS command line
- parameter to GIF-REED. You can also have GIF-REED create a SINGLE
- catalog file by using the CTRL-C command from the files list
- menu.
-
- If you choose to use the DOS command line method, there are
- THREE(3) different parameters that you can give GIF-REED to
- control the resulting catalog. Below is a sample DOS command to
- generate a series of catalogs:
-
- C>GIFV D:\GIFS /C:BIRDS
-
-
-
- __________________________________________________________________________
-
-
-
- 68 GIF-REED
- __________________________________________________________________________
-
-
- This is the simplest form of catalog generation from the DOS
- command line. This will take EVERY picture from the D:\GIFS
- directory and create a series of catalogs named BIRDS_##.GIF
- where the ## indicates a 2 digit number. The /C:xxxxxx parameter
- indicates the resulting catalog filename. Only the first 6
- letters in the filename are used so that a 2 digit number can be
- appended to the filename. ALL catalogs produced using the above
- technique will be placed in the GIF-REED program directory area.
-
- If you need to specify WHERE the resulting catalogs will go then
- you can use the following format:
-
- C>GIFV D:\GIFS /C:D:\CAT\BIRDS
-
- This tells GIF-REED to place the resulting catalog(s) in the
- D:\CAT directory with a filename of BIRDS_##.GIF. No titles are
- put into the catalogs unless specified.
-
- In order to specify a Title image file to be placed at the TOP of
- your catalog, you can use the following format:
-
- C>GIFV D:\GIFS /C:BIRDS /T:TITLE.BMP
-
- This produces your catalogs as normal with the exception that
- EACH catalog produced will have a Title(Caption, Header,
- whatever) placed at the TOP of each catalog. The name of the
- title file is selected with the /T:xxxxxxx.xxx parameter. You can
- use .GIF, .BMP, .PIC, .PCX files for your title file. The title
- file MUST reside in the GIF-REED program directory. You can use
- any paint program for creating the Title file as long as the
- paint program produces a .GIF, .BMP, .PCX, .PIC output file. You
- can even use GIF-REED to add text to a picture and then
- TRIM(CROP) off the rest of the image so that all that is left is
- the TEXT. Then save this image out to a NEW file that will later
- be used as a title file.
-
- NOTE: Try not to make the Title file TOO tall. This would cause
- the catalog to not have much room for the actual images. If the
- Title file is NOT as wide as the resulting catalog file, the
- Title will be CENTERED in the catalog file.
-
- All of this is great, but what if you wanted the titles to be
- placed at the BOTTOM of each catalog file? Simple, use the
- following command:
-
- C>GIFV D:\GIFS /C:BIRDS /T:TITLE.BMP /T:T-
-
- The last parameter of /T:T- indicates to force the catalog titles
- to the BOTTOM. Likewise a /T:T+ would force the title to the TOP
- of each catalog file.
-
-
-
- __________________________________________________________________________
-
-
-
- GIF-REED 69
- __________________________________________________________________________
-
-
- By now you are probably wondering how does GIF-REED know what
- catalog size to use and how many rows of pictures should go in
- the catalog? Well that's very understandable since there is NO
- indication on the DOS command line parameters as to this type of
- configuration. GIF-REED gets ALL of it's cataloging configuration
- defaults from a file called GIFV.CAT. You can customize the
- cataloging features of GIF-REED and then save them out. This way
- each time you run GIF-REED to catalog, it will know what settings
- to use.
-
- NOTE: You MUST specify a catalog filename using the /C:xxxxx
- command or else NO catalogs will be produced.
-
- NOTE: Making catalogs using the command line options WILL
- overwrite any catalogs that exist by the SAME name. This is so
- that you can re-run a catalog without having to delete the older
- catalog files first. This is different than the MANUAL mode of
- making catalogs from the files list menu(discussed next in this
- chapter). In manual mode, the older files are NOT overwritten.
-
- From Files List Menu
-
- You can configure GIF-REED's cataloging features with the CTRL-C
- command from the files list menu. Press CTRL-C from the files
- list menu and a Catalog Configuration screen will pop up. From
- this screen you can select catalog files from 320x200 all the way
- up to 2048x1536 in size. You can also select anywhere from 2 rows
- up to 10 rows of pictures in each catalog. This configuration
- screen also allows you to set the default placement of titles
- within the catalog. You can also select the name of your title
- file. You can also select if you want the titles to appear on the
- TOP or BOTTOM of your catalogs. You can also specify if you want
- GRAY image catalogs or Color catalogs. You can also select either
- black or white background colors for the Catalog image. Once all
- of this wonderful configuration information has been entered,
- it's a good idea to save this out with the ALT-U command (from
- the files list main menu) to save your Catalog Configuration
- options.
-
- While in the Catalog Configuration screen you can press "S" and a
- single catalog will be produced using the files STARTING at the
- point where your file cursor happens to be. The file cursor is
- the highlight bar that moves with the arrow keys to point to a
- file to view. If you were to press RETURN(ENTER) at the Catalog
- Configuration screen, then the file STARTING with the file cursor
- all the way to the END of the files list will be cataloged using
- MULTIPLE catalogs if needed.
-
- NOTE: Beware that since the new catalog files will NOT overwrite
- existing catalog files, the number of the catalog produced may
-
-
-
- __________________________________________________________________________
-
-
-
- 70 GIF-REED
- __________________________________________________________________________
-
- NOT be what you expected. If you already have: CAT___00,
- CAT___01, CAT___03, then the NEW catalog files produced will use
- the filenames of CAT___02, CAT___04, CAT___05 and so on... The
- simplest approach is to just delete the older catalog files when
- done with them.
-
- General Cataloging Considerations
-
- NOTE: The more rows of pictures in a catalog (ie:8x8) the poorer
- the quality of the final catalog file! It seems that 4, 5 and 6
- rows produce excellent results. 7 and 8 rows produced very good
- results and 9 and 10 rows produce just good results. Play with
- the different number of rows to suit your tastes in quality.
-
- NOTE: Once you start the cataloging process you can abort out by
- pressing any key while the pictures are being gathered up.
-
- NOTE: Make sure you have at least 3 to 6 megs free in your TEMP
- drive area. If you want to know exactly how much space will be
- needed, take the size of your Catalog Image and multiply times 4.
- For example: if your Catalog size is 800x600 then the BASE space
- needed would be 800 x 600 x 4 = 1920000 bytes. Or about 2.0 megs.
- In addition to this BASE amount, you will also need enough disk
- space to hold the LARGEST image (times 4). For example if the
- largest image in the Catalog was a 1024x768, then the additional
- overhead would be 1024 x 768 x 4 = 3145728 bytes. Or roughly 3
- megs. This would mean that you would need about 2+3 = 5 megs of
- FREE disk space in your TEMP drive area.
-
- The MOST common catalog size is 800x600 and the most common image
- size is 640x480. This would require 3148800 bytes or about 3 megs
- of disk space!
-
- If you want to save some disk space and time, you can create GRAY
- image catalog files. Of course these don't look as nice, but you
- will save a bit of disk space and time.
-
- NOTE: If you are creating catalogs that are to be printed, I
- would suggest selecting a WHITE background color for the catalog
- images. This way LESS toner (ink) will be used in the printing of
- the catalogs.
-
- Using Your Catalogs
-
- Once your catalogs are created you can of course view them to see
- what pictures you have on you system quickly. But there are a
- couple of other special(nifty) features that GIF-REED allows you
- to do with your catalog files.
-
- * You can select a picture to view from the catalog
- * You can mark files to be copied from the catalog
-
-
-
- __________________________________________________________________________
-
-
-
- GIF-REED 71
- __________________________________________________________________________
-
-
- Select A Picture From A Catalog
-
- In order to view a picture that was used to create an image
- within a catalog, just point your mouse to the picture in the
- catalog and quick click on the LEFT mouse button. WALLAH the
- ORIGINAL image used to create the catalog will be brought up for
- display! At this point you can do anything with the image that
- you can normally do with GIF-REED. When done viewing the image
- just press ESCAPE and you will be brought back to the catalog
- that you started from.
-
- NOTE: If you quick click the LEFT mouse button on a part of the
- catalog that is NOT used to display a picture (in between
- images), you will hear a BEEP indicating the you have NOT really
- selected a picture for viewing.
-
- Mark Files From Catalog For Copy
-
- Just bring up a catalog image for display. Then move the mouse
- pointer on top of an image you want to copy and quick click the
- RIGHT mouse button. This will MARK(tag) the file for copying
- later. Move the mouse around the catalog and mark as many images
- as you like. Each image marked will be indicated by a THICK RED
- box around the image. If you make a mistake and mark an image you
- didn't want marked, then just click the RIGHT button again and
- WALLAH the image will be un-marked(indicated by a THICK BLUE box
- around the image). Once you are done marking and unmarking
- images, press ALT-C and you will be prompted for a destination
- path. If copying to a floppy, enter A: or B: and the RETURN.
-
- Keep in mind that if you are NOT sure if you want to tag a file,
- you can always quick click the LEFT mouse button to bring the
- picture to full size to see if you really like it. Then press
- ESCAPE to go back to the catalog. Then mark it if you liked it!
-
- When copying the files (ALT-C), any files that don't copy
- properly(DISK FULL, Etc...) will remain marked so that you can
- put in a new floppy or whatever and then press ALT-C again. All
- files that did copy properly will be UN-MARKED with a THICK GREEN
- box around the image. Again this is so that you can tell what
- files you have already copied so that you don't accidently waste
- time copying the SAME files.
-
-
-
-
-
-
-
-
-
-
-
- __________________________________________________________________________
-
-
-
- 72 GIF-REED
- __________________________________________________________________________
-
- Error Messages
-
- There are but a few error messages that will occur in the GIF-
- REED program. Most of them are easy to understand and the
- solutions are obvious. But below are some of the less obvious
- error messages that may appear during the use of GIF-REED.
-
-
- Error in loading DOS SHELL!
-
- This error occurs when you press the ALT-F2 key to activate
- the DOS/BOSS function. After attempting to load a secondary DOS
- Shell this message appears if there isn't enough memory or
- command.com can't be found. Make sure that COMSPEC points to
- command.com. Also make sure you have at least 400K of free memory
- before running GIF-REED.
-
-
- Error in GIF Resolution: filename
- Error:## in GIF Descriptor: filename
-
- Not a GIF87a or GIF89a file, or header read error. Press any key
- Error in GIF file!
-
- These error messages are indicators that the GIF file you
- are trying to load is corrupted or is not even a REAL GIF file.
-
-
- Error opening temp file!
- NOT ENOUGH TEMP SPACE!
-
- When doing an operation that changes the picture such as a
- shrink or enlargement a TEMP file is created. If you run out of
- disk space in the TEMP drive, you'll get this error. Make sure
- that you have enough space in the TEMP drive area. Also MAKE SURE
- that the TEMP environment variable is set to an EXISTING PATH!
-
-
- NOT Enough EMS, or DISK Space, or Invalid TEMP Directory, or Too
- Many TSRS!
-
- This error message appears after you try to load a picture
- file. If you had selected EMS memory for the TEMP picture buffer
- and you don't have enough EMS memory to hold the ENTIRE picture
- this error will occur. Also if you had selected DISK as the TEMP
- picture buffer and you run out of disk space you will get this
- message. Also if you had selected DISK as the TEMP picture buffer
- and have TOO many TSRs then this error will occur. Try to make
- sure that you have at least 400K of free DOS RAM before running
- GIF-REED.
-
-
-
-
- __________________________________________________________________________
-
-
-
- GIF-REED 73
- __________________________________________________________________________
-
-
- Error opening file "filename"
-
- This error occurs if the file you are trying to load can't
- be opened to read in. This could indicate a network error or a
- damaged FAT! This should NEVER occur.
-
-
- Premature EOF in File!
-
- Some GIF picture makers don't properly produce a GIF picture
- file. The GIF format expects certain codes to be at the END of
- the GIF picture. If it can't find these CODES then you will see
- this error message. This picture will stay on the screen though
- for your viewing enjoyment.
-
-
- Error in temporary file:##
-
- When loading a GIF file, if an error occurs in the TEMP area
- (EMS or DISK) you will see the error here. This should NEVER
- occur. You should call us at 1-317-253-8088 if it does.
-
-
- Error in nolacing file!
-
- If you are viewing a picture that is stored in a INTERLACED
- GIF format, the picture file is converted to a NON-Interlaced
- format internally for viewing purposes only. If there was an
- error in the TEMP file used to do this you will see this message.
-
-
- Error Saving Picture:##
-
- If you are doing an operation that changes the picture like
- a TRIM/SHRINK/ENLARGEMENT or ROTATE, the picture is first saved
- to the TEMP drive. If the TEMP drive fills up you will get this
- error!
-
-
- Error Restoring Picture!
-
- If you are restoring a picture to its original look and the
- TEMP drive has an error, you will see this error appear. This
- should NEVER occur!
-
-
- Error Enlarging Picture!
- Error Resizing Picture!
- Error Rotating Picture!
-
-
-
-
- __________________________________________________________________________
-
-
-
- 74 GIF-REED
- __________________________________________________________________________
-
- These errors appear if the TEMP drive fills up during the
- operation indicated. Also if the TEMP picture buffer has an error
- in it you will also get these error messages.
-
-
- Error in Saving DIR Paths!
-
- If the drive that GIF-REED is stored on is full when you try
- to SAVE your search DIRECTORies you will see this error message.
- Free up some disk space and try saving again.
-
-
- Error saving Options!
-
- If the drive that GIF-REED is stored on is full when you try
- to SAVE your configuration options you will see this error
- message. Free up some disk space and try saving again.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- __________________________________________________________________________
-
-
-
- GIF-REED 75
- __________________________________________________________________________
-
- Script Language Overview
-
- Appendix A
-
- This section describes the script language that goes into the
- making of the slide show script files. The slide show script
- files are called "GIFV.SLx" where the "x" is between "A" and "Z".
- For example: If you chose personalized slide show and selected
- "F" then the file GIFV.SLF would be read and processed by our
- slide show script language.
-
- Using the script language you can create personalized slide shows
- that show specific images in specific order with customized
- delays. You can even create a MOUSE operated slide show. This use
- of the script language makes it a glorified slide show viewer.
- However there are more important task that can be accomplished
- via the script language. You can perform automated processes on
- your images. For example, you can create a script file that would
- go through all of your GIF and/or BMP and/or PCX and/or PIC files
- and rotate them clockwise and then turn them into a gray scale
- color image. This can be handy if you have an image printing
- program. By making the images gray, the printing program won't
- have to deal with color optimization. By rotating the image, you
- won't have to worry about your printing program being able to
- print landscape. There are unlimited abilities with what you can
- do with the script language!
-
- The script language is REAL time. This means that errors are
- detected while the script is running. No pre-scanning of the
- script file is done for syntax errors or missing files. If an
- error occurs in the processing of the script, that line is
- ignored and the next line is read. If you find that your script
- file puts you into an endless loop (never ending), you can exit
- ANY slide show script by pressing ESCAPE.
-
- Any labels that need to be defined because of GOTO :LABEL
- references should start with a ":". For example:
-
- CHANGE-PATH E:\GIFS\*.GIF
- DELAY 5
- :LOOPHERE
- LOADNEXT :EXIT
- GOTO :LOOPHERE
- :EXIT
-
- This script file would load all of the .GIF files from the
- E:\GIFS directory. Each slide image would have a 5 seconds pause
- before advancing to the next image. Once no more images were
- found the program script would exit.
-
-
-
-
-
- __________________________________________________________________________
-
-
-
- 76 GIF-REED
- __________________________________________________________________________
-
- The format of each script line can have spaces preceding the
- command or label. In fact TABS can be imbedded in the lines too.
- All TABS and spaces will be ignored during processing. This is so
- that you can make your script files look pretty with proper
- indention and such.
-
- NOTE: You can exit any script file by pressing ESCape. Any script
- command line that STARTS with a ";" is considered a comment line
- that is NOT processed. For example:
-
- ; LoadFile G:\CINDY.GIF
-
- This script line would NOT load the CINDY.GIF file. Instead it
- will be treated like a comment line.
-
- NOTE: All configurable settings such as Slide show type and res
- locking settings are NOT altered before running the script files.
- In otherwords if you want to be sure that the script your create
- has a slide show that uses the FADE IN/OUT technique, you MUST
- specify the script command SLIDE-TYPE-FADE. Otherwise the slide
- show may use the normal mode or the BLIND mode depending on how
- you have set up your settings.
-
- There are many script file commands that can be used. Below is a
- list of all script file commands grouped in related sections:
-
- Commands That Control Script Logic
-
- Modes Command Parameters Sample Script Name
- ----------------------------------------------------------------
- T END GIFV.SLN
- T G GOTO LABEL MOST SCRIPT FILES
- T IFINT LABEL GIFV.SLD
- T IF-LAST-FILE LABEL GIFV.SLR
- T IF>=320X200 LABEL like IF>=640X480
- T IF>=640X400 LABEL like IF>=640X480
- T IF>=640X480 LABEL GIFV.SLE
- T IF>=800X600 LABEL GIFV.SLE
- T IF>=1024X768 LABEL like IF>=640X480
- T IFBMP LABEL GIFV.SLQ
- T IFGIF LABEL GIFV.SLQ
- T IFPCX LABEL GIFV.SLQ
- T IFPIC LABEL GIFV.SLQ
- T G IFEXIST FILENAME LABEL GIFV.SLH
- T IFBUTTON-L LABEL GIFV.SLN, GIFV.SLM
- T IFBUTTON-R LABEL GIFV.SLN, GIFV.SLM
- T IFBUTTON-C LABEL GIFV.SLN, GIFV.SLM
- T G IF V{1-10}{<,>,=}{###} LABEL GIFV.SLI, GIFV.SLJ
- T G GOSUB LABEL GIFV.SLJ, GIFV.SLK
- T G SUB-END GIFV.SLJ
-
-
-
-
- __________________________________________________________________________
-
-
-
- GIF-REED 77
- __________________________________________________________________________
-
- Commands That Set & Display Variables & Messages
-
- Modes Command Parameters Sample Script Name
- ----------------------------------------------------------------
- T G DISPLAY V{1-10} GIFV.SLI, GIFV.SLQ
- T G ECHO Message Text GIFV.SLI, GIFV.SLU
- T G SET V{1-10} {###,+,-,system} GIFV.SLI, GIFV.SLJ
-
- Command To Point To A Path
-
- Modes Command Parameters Sample Script Name
- ----------------------------------------------------------------
- T CHANGE-PATH {Valid Path,%1-%9} GIFV.SLR, GIFV.SLV
-
- Commands To Do File Operations
-
- Modes Command Parameters Sample Script Name
- ----------------------------------------------------------------
- T FILE-COPY Destination LABEL GIFV.SLR
- T FILE-MOVE Destination LABEL GIFV.SLR
- T FILE-DELETE LABEL GIFV.SLR
- T FILE-RENAME FileName LABEL GIFV.SLR
- T SUB-CREATE {Valid Path,%1-%9} LABEL GIFV.SLR
-
- Commands To Load Pictures
-
- Modes Command Parameters Sample Script Name
- ----------------------------------------------------------------
- T LOAD Image FileName GIFV.SLF
- T LOADNEXT LABEL GIFV.SLC
- T LOADPREV LABEL GIFV.SLC
- T SKIPNEXT LABEL GIFV.SLD
- T SKIPPREV LABEL GIFV.SLN
-
- Commands To Control Slide Show Effects
-
- Modes Command Parameters Sample Script Name
- ----------------------------------------------------------------
- T SLIDE-TYPE-NORMAL GIFV.SLE
- T SLIDE-TYPE-BLIND GIFV.SLE
- T SLIDE-TYPE-FADE GIFV.SLE
-
- Commands Used While Image Is Displayed
-
- Modes Command Parameters Sample Script Name
- ----------------------------------------------------------------
- G CENTER GIFV.SLO
- G FLIP GIFV.SLP
- G GRAY GIFV.SLB
- G INVERT SAME AS NEGATIVE
- G MIRROR GIFV.SLP
-
-
-
- __________________________________________________________________________
-
-
-
- 78 GIF-REED
- __________________________________________________________________________
-
- G NEGATIVE Similar to MORE-RED
- G ROTATE GIFV.SLP
- G REDRAW Similar to MORE-RED
- G RES+ GIFV.SLO
- G RES- GIFV.SLO
- G PRINT GIFV.SLP
- G WRITE { ,B,G,P,C} {1,2,3} GIFV.SLB, GIFV.SLD
- G BRIGHTER Similar to MORE-RED
- G DARKER Similar to MORE-RED
- G MORE-CONTRAST Similar to MORE-RED
- G LESS-CONTRAST Similar to MORE-RED
- G MORE-RED GIFV.SLG
- G LESS-RED Similar to MORE-RED
- G MORE-GREEN GIFV.SLG
- G LESS-GREEN Similar to MORE-RED
- G MORE-BLUE GIFV.SLG
- G LESS-BLUE Similar to MORE-RED
- G RESET-COLORS GIFV.SLG
- G SORT-COLORS GIFV.SLS
- G ADJUST-FOR-WINDOWS GIFV.SLV
-
- Commands To Control Printing
-
- Modes Command Parameters Sample Script Name
- ----------------------------------------------------------------
- T G PRINTER {Filename} GIFV.SLQ
- T G PRINTER-ON GIFV.SLQ
- T G PRINTER-OFF GIFV.SLQ
- T G PRINTER-FF GIFV.SLQ
-
- Commands To Control Mouse Operations
-
- Modes Command Parameters Sample Script Name
- ----------------------------------------------------------------
- T G MOUSE-CONTROL-ON GIFV.SLN, GIFV.SLM
- T G MOUSE-CONTROL-OFF GIFV.SLN, GIFV.SLM
-
- Commands To Control Debugging
-
- Modes Command Parameters Sample Script Name
- ----------------------------------------------------------------
- T G DEBUG-ON GIFV.SLK
- T G DEBUG-OFF GIFV.SLK
-
- General Purpose Commands
-
- Modes Command Parameters Sample Script Name
- ----------------------------------------------------------------
- T G BEEP {###} GIFV.SLC, GIFV.SLG
- T DELAY {###} GIFV.SLC
- T G ENTER GIFV.SLQ
-
-
-
- __________________________________________________________________________
-
-
-
- GIF-REED 79
- __________________________________________________________________________
-
- T G SYSTEM {DOS COMMAND} GIFV.SLG, GIFV.SLH
- T TEXT GIFV.SLG
- T G WAIT {###} GIFV.SLI, GIFV.SLG
-
- Commands That Change The NEXT Images Resolution
-
- Modes Command Parameters Sample Script Name
- ----------------------------------------------------------------
- T RES {###} GIFV.SLO
- T RES-LOCK GIFV.SLO
- T RES-UNLOCK GIFV.SLO
- T RES-UP GIFV.SLO
- T RES-DOWN GIFV.SLO
- T EGA-MODE GIFV.SLT
- T VGA-MODE GIFV.SLT
- T G EGA-COLOR-ADJUST {ON,OFF} GIFV.SLT
- T G KEEP-SCREEN-SIZE {ON,OFF} GIFV.SLT
-
-
- The "T" indicates that the command can be used while the script
- is NOT displaying an image. If an image is being displayed at the
- point in time that a command with ONLY a "T" is encountered, the
- command is processed and the Image Display Mode will change to
- FALSE. This means that if a command that can only be used while
- an image is displayed ("G" ONLY) is encountered, an error message
- will result.
-
- The "G" indicates that the command can be used while the script
- IS displaying an image. If the command is "G" ONLY, then if Image
- Display Mode is FALSE then an error message is displayed.
- Otherwise the command is processed on the picture.
-
- If a command has both "T" and "G" then they can be executed at
- anytime. We have provided a lot of sample script files. They are
- GIFV.SLA through GIFV.SLV. Most of the scripts provide useful
- things. Some are just to show how a particular command works in
- real practice.
-
- The parameters field indicates if any parameters are needed for a
- command. Anything in the "{}" indicates valid values to enter. A
- "###" indicates a number. LABEL should be supplied. If NO label
- is supplied on a command that indicates a LABEL that NO branching
- in the script file will take place.
-
- Complete Script Language Description
-
-
- Commands That Control Script Logic
-
- END
-
-
-
-
- __________________________________________________________________________
-
-
-
- 80 GIF-REED
- __________________________________________________________________________
-
- The END command HALTS execution of the script file and
- EXITS.
-
- GOTO LABEL
- The GOTO statement jumps to location where LABEL can be
- found in the script file.
-
- IFINT LABEL
- IFINT tests to see if the next image to be loaded is a GIF
- Interlaced file. If so controls jumps to LABEL.
-
- IF-LAST-FILE LABEL
- IF-LAST-FILE tests to see if there are NO MORE files to be
- processed. If there are no more files in the list then
- control jumps to LABEL.
-
- IF>=320X200 LABEL
- IF>=320X200 tests the next image size. If the next image is
- greater than or equal to 320X200 resolution then control
- jumps to LABEL.
-
- IF>=640X400 LABEL
- IF>=640X480 LABEL
- IF>=800X600 LABEL
- IF>=1024X768 LABEL
- The above tests are similar in nature to the IF>=320X200. If
- you can't figure out how to use these, you shouldn't be
- playing with script files to begin with!
-
- IFBMP LABEL
- IFGIF LABEL
- IFPCX LABEL
- IFPIC LABEL
- These tests test for the file extension of the next file to
- load. If the extension matches then control is jumped to
- LABEL.
-
- IFEXIST Filename LABEL
- If the filename indicated EXISTS in the currently selected
- directory then control jumps to LABEL.
-
- IFBUTTON-L LABEL
- If mouse control is ON then IFBUTTON-L detects if the LEFT
- mouse button was pressed to quit out of a picture. If the
- LEFT button was pressed then control jumps to LABEL
-
- IFBUTTON-R LABEL
- IFBUTTON-C LABEL
- These commands are similar to IFBUTTON-L, but testing for
- the RIGHT and CENTER buttons instead.
-
-
-
-
- __________________________________________________________________________
-
-
-
- GIF-REED 81
- __________________________________________________________________________
-
- IF V{1-10}{<,>,=}{###} LABEL
- The IF command tests the value of one of the 10 variables
- allowed. The test can be <(less than) or >(greater than) or
- =(equal). The ### is a number to test against. LABEL is
- where control jumps if the test is true. For example: "IF
- V4>10 :MORE" This statement checks to see if variable 4 is
- greater than 10. If so control jumps to ":MORE".
-
- GOSUB LABEL
- This allows a procedure(routine, function) with the name
- LABEL to be executed. Once the routine is finished control
- transfers back to the statement following the GOSUB LABEL.
- NOTE: The called procedure must end with a SUB-END
- statement.
-
- SUB-END
- This statement indicates that the end of the sub-routine is
- found. Control will transferred back to where the calling
- GOSUB statement was.
-
-
- Commands That Set & Display Variables & Messages
-
- DISPLAY V{1-10}
- This displays on the screen the current value of any of the
- 10 variables that you can manipulate. For example: "DISPLAY
- V2" would cause the contents of V2 to be displayed on the
- screen.
-
- ECHO text message
- This command allows you to print any text on the screen(much
- like the DOS ECHO command). Any text can be displayed. For
- example: "ECHO Have a nice day!" would result in "Have a
- nice day!" displayed on your screen. The ECHO command also
- allows for system variables to be displayed in the message.
- Enclose any system variable within % in the message. For
- example:
-
- ECHO %FILE_NAME% has %IMAGE_COLORS% colors in it!
-
- This would display something like:
-
- GIRL.GIF has 256 colors in it!
-
- The allowable system variables are described below in the
- SET command. There is 1 additional system variable that the
- ECHO command can use that the SET command can't. It's the
- "FILE_NAME" system variable. The reason the SET command
- can't use it is because it's NOT a number!
-
-
-
-
-
- __________________________________________________________________________
-
-
-
- 82 GIF-REED
- __________________________________________________________________________
-
- HINT: By using system variables in the ECHO command and
- using the PRINTER-ON command you can essentially produce
- reports about your picture files! (See the GIFV.SLU script
- file for details)
-
- SET V{1-10} {###,+,-,system}
- This command sets the value of any of the 10 variables
- allowed in the script language to a particular value. For
- example: "SET V3 100". This would set V3 to 100. You can
- also increment and decrement variables. For example: "SET V5
- +". This would add 1 to the value of V5 and "SET V1 -" would
- subtract 1 from the value of V1. You can also set your
- variables to some of the various SYSTEM settings. For
- example: If you wanted V2 to contain the size of the next
- file to process then you would say "SET V2 FILE_SIZE". Below
- is a list of all system variables.
-
- System variables List
-
- DEBUG_SWITCH
- If the DEBUG-ON option is turned on then this will
- be equal to 1 otherwise it will be equal to 0.
-
- PRINTER_SWITCH
- If the PRINTER-ON option is turned on then this
- will be equal to 1 otherwise it will be equal to
- 0.
-
- RES_LOCK_SWITCH
- If the RES-LOCK option is turned on then this will
- be equal to 1 otherwise it will be equal to 0.
-
- MOUSE_CONTROL_SWITCH
- If the MOUSE-CONTROL-ON option is turned on then
- this will be equal to 1 otherwise it will be equal
- to 0.
-
- RES_X
- This returns the value of the width of the next
- image to load.
-
- RES_Y
- This returns the value of the height of the next
- image to load.
-
- FILE_NUMBER
- This returns the number of files already processed
- in a particular path.
-
- FILE_ERROR
-
-
-
-
- __________________________________________________________________________
-
-
-
- GIF-REED 83
- __________________________________________________________________________
-
- This returns the error number of the last file
- operation (File-Copy, File-Move, File-Delete,
- File-Rename) The meaning of the different values
- that FILE_ERROR can have are listed below:
- 0 File operation completed OK
- 1 Source file can't be found
- 2 Target area FULL, Subdirectory by same
- name, or Target NOT a valid drive.
- 3 Target area doesn't exist or Target
- drive full
- 4 Read/Write ERROR on file
- 5 NOT Enough Memory
- 6 NOT USED
- 7 Source and Target are the SAME
- 8 NOT USED
- 9 FILE-RENAME used invalid WILDCARDing
- .
-
- LINE_NUMBER
- This returns the line number in the script file
- that the set command is on.
-
- DELAY
- This returns the delay time for the slides to wait
- after showing the image.
-
- RESOLUTION
- This returns what resolution number is currently
- selected. It's only useful if RES-LOCK is turned
- on. The numbers range from 1 to ??. Usually there
- are about 3 to 6 resolutions available depending
- on your Super VGA capabilities.
-
- FILE_SIZE
- This returns the file size of the next file to be
- processed.
-
- IMAGE_COLORS
- This returns the number of colors in the file.
- This would be 2 for black & white pictures, 16 for
- 16 color files and 256 for 256 color files. If the
- image has 24BIT color then IMAGE_COLORS will have
- 24 stored in it.
-
- V_#
- Where # is 1 thru 10. This means you can set any
- variable to the value of any other variable. For
- example: "SET V2 V_1" This sets variable 2 to the
- value in variable 1.
-
- Command To Point To A Path
-
-
-
- __________________________________________________________________________
-
-
-
- 84 GIF-REED
- __________________________________________________________________________
-
-
- CHANGE-PATH {PATH, %1-%9)
- This command changes the path to load files from the path
- indicated by PATH. For example: "CHANGE-PATH *.GIF" would
- point the file list to the current directory. "CHANGE-PATH
- F:\PICTURES\*.GIF" would point to the F:\PICTURES directory
- and only select GIF files.
-
- NOTE: You can also use the %1 through %9 instead of a valid
- path. In this case the path will be taken from the program
- command line(very powerful!). So for example:
-
- C>GIFV /P:R G:\*.* E:\CAT\*.GIF
-
- If the script file called GIFV.SLR had a CHANGE-PATH %1 in
- it then "G:\*.*" would be used instead. If it had a CHANGE-
- PATH %2 then E:\CAT\*.GIF would be used. You can have up to
- 9 different selections.
-
- NOTE: As in the normal menu operation of GIF-REED, you can
- use the special wildcard of *.? to specify ALL image formats
- that GIF-REED recognizes. This is powerful in the fact that
- it is BETTER than using *.*. This is because *.* will get
- ALL files including files that aren't image files (.EXE,
- .COM, etc...).
-
- Commands To Do File Operations
-
- FILE-COPY Destination LABEL
- This command allows you to take the next file in the list to
- be processed and copy it to a new filename or even a new
- drive and/or path. If there is an error in copying then
- control jumps to LABEL. See the system variable called
- FILE_ERROR.
-
- FILE-MOVE Destination LABEL
- This command allows you to take the next file in the list to
- be processed and move it to a new path or even a new drive
- and/or path. If there is an error in moving then control
- jumps to LABEL. See the system variable called FILE_ERROR.
-
- FILE-DELETE LABEL
- This command allows you to delete the next file to be
- processed. If there is an error in deleting then control
- jumps to LABEL. See the system variable called FILE_ERROR.
-
- FILE-RENAME FileName LABEL
- This command allows you to rename the next file to be
- processed. You can specify either a regular filename or you
- can WILDCARD the filename. See your DOS manual about
- WILDCARDS in filenames if you are not familiar with the
-
-
-
- __________________________________________________________________________
-
-
-
- GIF-REED 85
- __________________________________________________________________________
-
- term. For example "FILE-RENAME *.XXX" This would take the
- next file and rename it to the same filename but .XXX for
- the file extension! "FILE-RENAME X*.*" This would take the
- next file and rename it so that the 1st letter will be a X
- and the rest of the file name would remain intact! If there
- is an error in renaming then control jumps to LABEL. See the
- system variable called FILE_ERROR.
-
- SUB-CREATE {Path,%1-%9} LABEL
- This command creates a directory with the path specified by
- PATH. For example: "SUB-CREATE NEWGIFS" would create a
- subdirectory called NEWGIFS in the current path. You can
- change paths by issuing the CHANGE-PATH command. "SUB-CREATE
- E:\CAT :ERROR" This would create a subdirectory called \CAT
- on the ROOT of drive E:. If there was an error in creating
- the directory the control jumps to LABEL.
-
- NOTE: You can also use the %1 through %9 instead of a valid
- path. In this case the path will be taken from the program
- command line(very powerful!). So for example: "GIFV /P:R
- NEWGIFS E:\CATF" If the script file called GIFV.SLR had a
- SUB-CREATE %1 in it then "NEWGIFS" would be used to create a
- directory instead of %1. If it had a SUB-CREATE %2 then
- E:\CAT would be used. You can have up to 9 different
- selections.
-
- Commands To Load Pictures
- LOAD filename
- This command will load a specific picture file onto your
- screen.
-
- LOADNEXT LABEL
- This command loads the next file from the selected path used
- by the CHANGE-PATH PATH command. The picture is also
- displayed. If no more files exist(at end of list) control is
- transferred to LABEL.
-
- LOADPREV LABEL
- This command is similar to LOADNEXT except that the files
- are loaded in reverse order. If you try to go too far
- backwards then control jumps to LABEL.
-
- SKIPNEXT LABEL
- The same as LOADNEXT except that the picture is NOT
- displayed. The file pointer is merely incremented to point
- to the next file in the list.
-
- SKIPPREV LABEL
- The same as LOADPREV except the picture is NOT shown. The
- file pointer is merely decremented.
-
-
-
-
- __________________________________________________________________________
-
-
-
- 86 GIF-REED
- __________________________________________________________________________
-
-
- Commands To Control Slide Show Effects
-
- SLIDE-TYPE-NORMAL
- This command puts the slide show into normal viewing mode.
- That is to say NO fade IN/OUT or venetian blinds effects.
-
- SLIDE-TYPE-BLIND
- This command makes the images appear on the screen with a
- venetian blind effect.
-
- SLIDE-TYPE-FADE
- This command makes the images Fade IN/OUT on the screen.
-
-
- Commands Used While Image Is Displayed
-
- CENTER
- This command centers the image on the screen
-
- FLIP
- This command flips the image on the screen
-
- GRAY
- This command turns the image into a B & W picture
-
- INVERT
- NEGATIVE
- These commands make the pictures look like a negative. The
- colors are reversed.
-
- MIRROR
- This command mirror images the picture on the screen.
-
- ROTATE
- This command rotates the image clockwise on your screen.
-
- REDRAW
- This command redraws the image on the screen in case you had
- echoed some text on the screen and got rid of the picture.
-
- RES+
- RES-
- These commands increase and decrease the screen resolution
- in which the image is being displayed.
-
- PRINT
- This command prints the image to your printer. You must have
- an HP or EPSON compatible printer. The default printer
- configuration will be used to print all images. Make sure
- you have selected good default printer settings and have
-
-
-
- __________________________________________________________________________
-
-
-
- GIF-REED 87
- __________________________________________________________________________
-
- saved them with the ALT-U command from the main files list
- menu.
-
- WRITE { ,B,G,P,C} {1,2,3}
- This command writes the current image to a file. If NO
- parameters are given then the current file format is used
- and the same name is used. If you specify "B" or "G" or "P"
- or "C" then a BMP or GIF or PCX or PIC will then be written
- out to the same filename. For Example:
-
- WRITE B
-
- This would cause the current image displayed to be written
- out as a BMP file. This is great for converting files over
- to a different format!
-
- NOTE: If you select "G" for a GIF file you will NOT be able
- to write out comments to the GIF file. You can only add
- comments by manually loading and saving the GIF file. In
- otherwords you can't put comments if a GIF file through this
- script language!
-
- NOTE: If you select "P" or "C" for PCX or PIC file, a
- default of 256 color mode will be used to create the file.
- In order to specify 2 or 16 color mode as you can use the
- SECOND parameter of a 1,2 or 3. For example:
-
- WRITE P 2
-
- This will write out a PCX file in 16 color mode. 1 indicates
- black and white (2 color mode). 2 indicates 16 color mode
- and 3 indicates 256 color mode.
-
- BRIGHTER
- DARKER
- MORE-CONTRAST
- LESS-CONTRAST
- MORE-RED
- LESS-RED
- MORE-GREEN
- LESS-GREEN
- MORE-BLUE
- LESS-BLUE
- All of these commands alter the appearance of the image on
- the screen. You should be able to figure out what each
- command does.
-
- RESET-COLORS
- If you turned the image into B & W with the GRAY command or
- used the color alter commands above, you can reset the
- colors to the ORIGINAL colors with this command.
-
-
-
- __________________________________________________________________________
-
-
-
- 88 GIF-REED
- __________________________________________________________________________
-
-
- SORT-COLORS
- SORT-COLORS allows you to sort the image's color-map. It
- sorts the color map with the most frequently used colors at
- the front of the color map. This is great for images being
- displayed in Windows because Windows GRABS the TOP 4-16
- colors in every image's color map for display purposes. This
- produces FUNNY looking pictures if the picture used a lot of
- a particular color that Windows took and changed to its own
- liking! By sorting the color map the least used colors are
- placed at the top. In fact a lot of images don't use the
- full 256 colors available in the color map. This means that
- most images wouldn't be disturbed by Windows because the
- colors used by Windows would be colors in the color map that
- weren't even used by the image!
-
- ADJUST-FOR-WINDOWS
- This command will take the current image(picture) file and
- strip off the TOP 16 colors in the image's color table. The
- colors in the image that used the TOP 16 colors in the color
- table will be substituted with the BEST match in the lower
- 240 colors in the color table. This produces results that
- are very close to the original image. A file processed by
- this command can then be used as a BMP file that Windows can
- use and display without distorting the image. The distortion
- that normally occurs when viewing a picture under Windows is
- because Windows will CHANGE the TOP 16 colors in the color
- table(map) of the image! By having the image NOT use the TOP
- 16 colors, the image will NOT be distorted while viewing
- under Windows!
-
- Commands To Control Printing
- PRINTER Filename
- The filename given forces all printer output to go to the
- file instead of the printer. LPT1, LPT2 or PRN can be used
- as filenames to revert back to printer output. The default
- directory for the filename is in the current directory.
-
- PRINTER-ON
- This command turns on the printer. Anything that gets
- displayed on the screen (except images) will be printed to
- your printer. Things such as debug information, ECHO and
- DISPLAY items will be printed to your printer as well as
- being displayed on your screen.
-
- PRINTER-OFF
- This turns off the printer-on command.
-
- PRINTER-FF
- This command forces a Form-Feed on your printer. This means
- the last page will be ejected from your printer.
-
-
-
- __________________________________________________________________________
-
-
-
- GIF-REED 89
- __________________________________________________________________________
-
-
-
- Commands To Control Mouse Operations
-
- MOUSE-CONTROL-ON
- This turns on mouse control. When mouse control is ON,
- images are left on the screen until you click a mouse
- button.
-
- MOUSE-CONTROL-OFF
- This turns off the mouse control. Images are finished
- displaying after the specified time delays are reached.
-
-
- Commands To Control Debugging
- DEBUG-ON
- This command turns on the debug mode. Every line in the
- script is shown on the screen as the script is being
- executed. Also useful information about your 10 variables
- are displayed.
-
- DEBUG-OFF
- This command turns OFF the debug mode.
-
-
- General Purpose Commands
- BEEP ###
- This command causes a beep to be heard. If you indicate a
- NUMBER, the you will hear that many beeps.
-
- DELAY ###
- This indicates how many seconds to delay before going to the
- next picture.
-
- ENTER
- This command forces the user to press ENTER or RETURN.
-
- SYSTEM {DOS COMMAND}
- This command allow you to execute a DOS command. NOTE: If no
- parameter is specified then you will be SHELLED out to DOS.
- You will need to type EXIT at the DOS prompt to continue
- with the script file.
-
- TEXT
- This puts the screen into TEXT mode if it isn't already.
-
- WAIT ###
- This command waits for ### hundredths of a seconds. For
- example: "WAIT 500" would wait for 5 seconds and "WAIT 50"
- would wait for 1/2 a second.
-
-
-
-
- __________________________________________________________________________
-
-
-
- 90 GIF-REED
- __________________________________________________________________________
-
-
- Commands That Change The NEXT Images Resolution
-
- RES ###
- This command indicates the current resolution to be
- displayed in if res-locking is turned ON. NOTE: If a number
- larger than the number of possible resolutions is used, then
- the largest resolution will be selected.
-
- RES-LOCK
- This forces all further images to load with the specified
- resolution from "RES" to be used.
-
- RES-UNLOCK
- This force res-locking off. This is the default state and
- all images are displayed with the BEST resolution used.
-
- RES-UP
- This command increments the resolution that would be used
- for res-locking.
-
- RES-DOWN
- This command decrements the resolution that would be used
- for res-locking.
-
- EGA-MODE
- This command forces the picture to be loaded in EGA mode.
- This produces POOR results compared to VGA mode. You
- probably shouldn't ever use this command unless you plan on
- converting your 256 color images to 16 color EGA images.
-
- VGA-MODE
- This command forces the picture to be loaded in VGA mode.
- This is the default, unless you only have EGA capability.
-
- EGA-COLOR-ADJUST {ON,OFF}
- When viewing a picture in EGA mode, the normal process is to
- convert all of the colors into 16 color selection. This
- makes the picture viewable in EGA mode even though the
- picture may be a 256 color image. This is the normal mode of
- operation. However if you only have EGA capability and wish
- to perform a script file that manipulates the picture (Gray
- scale, rotate, mirror, etc...) and then saves it back out,
- you may NOT want the colors adjusted. In order to preserve
- the VGA quality of the colors while operating the script on
- a machine with EGA only capability you may want to use the
- "EGA-COLOR-ADJUST OFF" statement. This way you can process
- your files on a EGA system without losing the VGA quality of
- the picture!
-
- KEEP-SCREEN-SIZE {ON,OFF}
-
-
-
- __________________________________________________________________________
-
-
-
- GIF-REED 91
- __________________________________________________________________________
-
- When using the WRITE command to write out GIF or PCX files
- the original screen size is overwritten with whatever
- resolution mode you happen to be displaying the picture in.
- This means that if you load a picture in a VGA system that
- only supports 320x200 then when you go to write the GIF or
- PCX file the 320x200 mode information is written to the file
- to indicate that it is to be displayed in 320x200 mode. This
- is NOT particularly good since the picture may be a 1024x768
- picture. In this case any viewer would set the mode to
- 320x200 and then display the picture. This means you won't
- see the whole picture! If you use the "KEEP-SCREEN-SIZE ON"
- statement, then when the picture is written to a GIF or PCX
- file the ORIGINAL screen size is kept intact. This means
- that you can process and convert your images to GIF or PCX
- files on a VGA system with only 320x200 resolution and NOT
- have to worry about how the picture will load with image
- viewers. The same goes for older super VGA cards that only
- support 640x480. Basically if your card doesn't support the
- resolution that the picture was INTENDED to be displayed in
- then you should use the "KEEP-SCREEN-SIZE ON" statement if
- you plan on writing out GIF or PCX files
-
- NOTE: BMP files do NOT have this problem!. This is because
- BMP files DON'T save the INTENDED RESOLUTION into the file.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- __________________________________________________________________________
-
-
-
- 92 GIF-REED
- __________________________________________________________________________
-
- HINTS
-
- GIF-REED HINTS
-
- There several things that you can do to make GIF-REED easier to
- use and operate. None of the items listed below really relate to
- one another. So I will discuss each one of them in no particular
- order.
-
- 1. If you register GIF-REED you won't have to type
- anything at the entry screen. It's also compiled with
- optimizations so that it runs faster!
-
- 2. After you have entered the main screen, save out your
- video setup by pressing ALT-U at the main file list
- menu. This way GIF-REED will automatically know what
- kind of video board you have the next time you run it.
- This speeds up the time it takes to load the program.
-
- 3. If you have enough EMS memory use it for the picture
- buffer, otherwise use XMS memory. If you don't have
- enough of either then use disk space. It's preferable
- that the disk space is on a RAM-DISK or a hard drive
- that is cached by a disk cache for maximum speed. PS.
- We sell an award winning disk cache called FLASH. It
- shares memory with all applications using EMS/XMS/DPMI
- and Windows memory. It even comes with a RAM-DISK that
- shares memory with the cache! See the section of
- Picture Buffer.
-
- 4. If you plan on doing a lot of cataloging, save your
- catalog options out with the ALT-U command at the main
- file list menu. This way you don't have to keep
- entering your options each time you run GIF-REED to do
- a catalog.
-
- 5. Make sure you have the maximum amount of DOS RAM when
- doing the catalog process to insure the maximum speed.
- The more DOS RAM the FASTER the catalog are generated.
-
- 6. Picking GRAY image catalogs produces catalogs FASTER
- and makes the resulting files SMALLER.
-
- 7. You get noticeably better results if you select a
- catalog size of 800x600 rather than a smaller size.
- However if you choose 1024x768 the results aren't that
- much better than 800x600 and since 1024x768 catalogs
- take more time and more disk space we suggest sticking
- with 800x600 catalogs unless you want to make huge
- catalogs of let's say 2048x1536.
-
-
-
-
- __________________________________________________________________________
-
-
-
- GIF-REED 93
- __________________________________________________________________________
-
- 8. If GIF-REED automatically detects you hardware, it
- makes NO SENSE to install a VESA VGA driver. It will
- NOT speed up or improve quality of images. All it will
- do is EAT up precious DOS RAM. Of course if you have
- other programs that need it it's ok to use it!
-
-
-
- Hardware HINTS
-
- In order for GIF-REED to operate as fast as possible, your
- hardware should be setup to operate as fast as possible. If you
- VGA board has the ability to operate at ZERO wait states, try it
- and see if it works. If so then great. Also make sure it's
- operating in 16BIT mode if it's a 16BIT card. Also make sure it's
- in a 16BIT slot if it's a 16BIT card.
-
- You can also go into your system CMOS setup and see if you have
- the ability to change your BUS speed. If you can, set it to the
- highest setting. You should be WARNED here and now that you
- should test ALL hardware in your system such as serial ports,
- network cards, harddrives, floppy drives etc after changing the
- BUS speed. If any part of your system fails, slow the BUS down a
- little and retry test. Some CMOS setups allow you to change your
- wait states. Try changing your wait states to ZERO. Again be
- WARNED that you should check out all hardware after making this
- change. Also you should run some of your larger application
- software to make sure they still work. If you have problems then
- reset the system CMOS to the original values.
-
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- __________________________________________________________________________
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-
- 94 GIF-REED
- __________________________________________________________________________
-
- Trouble Shooting / Questions & Problems
-
- Appendix C
-
- Q1. Why doesn't GIF-REED recognize my VGA Video Adapter card
- type. It says it can only support 320x200.
-
- A1. Since most VGA boards are different from one another it is
- not possible for GIF-REED to be aware of EVERY card that is on
- the market. We try to support most of the MAJOR brands, but even
- still you might find a few that we just can't support.
-
-
- Q2. Why does my machine lock-up when GIF-REED is trying to do an
- automatic video configuration?
-
- A2. GIF-REED tries to determine what kind of video adapter card
- you have by drawing to the screen and then checking to see that
- what was drawn was what was supposed to be drawn. If it appears
- that the information was drawn correctly, then it assumes that
- you have a particular video card. It may be possible for GIF-REED
- to think you have one card when you may have another. In this
- case GIF-REED will try to fully manipulate the card. If the card
- was of the wrong type then your computer may(MAY) lock up. To
- date I've only seen this happen only ONCE!
-
-
- Q3. Why are RED WHITE and BLUE boxes drawn on the screen during
- the video configuration?
-
- A3. This is how GIF-REED can tell if you video card is supported.
- This is normal, just let it happen.
-
-
- Q4. What's an Image file or a picture file?
-
- A4. Any file that can be displayed to look like a picture on your
- screen could be considered an image/picture file. The most
- popular formats are of course GIF, BMP, PCX and PIC. Other
- formats are used as well such as IFF, TIFF, LBM and MAC. There
- are probably hundreds more that were are totally unaware of too!
-
-
- Q5. What's a picture buffer?
-
- A5. This is the holding area for the picture after it's been read
- from the file from disk. This holding area should be fast so that
- moving the picture around on the screen can be fast. This area
- should be setup in EMS to be the fastest. XMS memory would be the
- next best choice. And finally DISK would be the LAST choice to
- pick. See the Chapter on Picture Buffer.
-
-
-
- __________________________________________________________________________
-
-
-
- GIF-REED 95
- __________________________________________________________________________
-
-
-
- Q6. Why would I want to delete a resolution from my available
- choices using the F9 key at the main menu?
-
- A6. If your monitor doesn't support a particular mode of
- resolution available on your video card, you may get scrambled
- eggs on your screen that is totally unreadable. In order for GIF-
- REED to be aware that you don't want this mode available, just
- press F9 at the main menu and wala, that mode will disappear from
- the resolution list. You can then save this video configuration
- out using the ALT-U command.
-
-
- Q7. Why would I want to switch to EGA mode using the ALT-F7 key
- from the main menu?
-
- A7. You DON'T! The only reason EGA support is available on
- systems that already have VGA is so that you can see what an
- image would look like in the EGA mode!
-
-
- Q8. Why do I get "Error 2, Bad Gif Descriptor" error message on
- some of my files?
-
- A8. It's possible that certain files may appear to be GIF files
- when in fact they may just be simple text files that start with
- GIF8 as the first few letters in the DOC file. Of course you may
- also have a BAD GIF File!
-
-
- Q9. Why does GIF-REED say it can't open GIFV.GIF when it tries to
- get loaded?
-
- A9. The GIFV.GIF file is the logo screen. GIF-REED loads this
- picture onto the screen upon loading of the program. If it can't
- find the logo screen, it tells you about it!
-
-
- Q10. What exactly does the MAKEROM.BAT file do for me?
-
- A10. This batch file creates a new file called VIDEO.ROM with the
- contents of your video ROM in it. This file would be shipped to
- us (Software Matters Inc.) for diagnostic purposes. This is in
- case we can't get GIF-REED to properly work with your video card.
-
-
- Q11. Why would I want to register GIF-REED?
-
- A11. So that you may have piece of mind!<<GRIN>>
-
-
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-
- __________________________________________________________________________
-
-
-
- 96 GIF-REED
- __________________________________________________________________________
-
-
- Q12. Why is it that when I view files in Windows the image
- doesn't look all correct?
-
- A12. Windows grabs the top 16 colors in the color map of the
- image. See the section on What is a Color Map for a solution.
-
-
- Q13. Why does my GIF-REED blow up when it tries to run and uses
- my TRIDENT Vesa driver?
-
- A13. The trident vesa driver is BUGGY! Have GIF-REED control your
- trident video card directly. You can do this with the GIFREED
- environment variable. Just type:
-
- SET GIFREED=TRIDENT
-
- at the DOS prompt. You can also put this statement in your
- AUTOEXEC.BAT file too. This tells GIF-REED to IGNORE the vesa
- driver on the Trident video board.
-
-
- Q14. Why does the mouse seem to make the picture go to the next
- picture when I'm trying to mark a box?
-
- A14. You apparently are quickly clicking the mouse button. A
- quick click means Goto the next picture. If you HOLD DOWN on the
- mouse button, then you will be able to mark a box!
-
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- __________________________________________________________________________